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	<title>Augury</title>
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	<link>http://www.cineris.org/blog</link>
	<description>Musings on Electronics and Culture</description>
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		<title>Mass Effect vs. Lord of the Rings</title>
		<link>http://www.cineris.org/blog/2012/04/08/mass-effect-vs-lord-of-the-rings/</link>
		<comments>http://www.cineris.org/blog/2012/04/08/mass-effect-vs-lord-of-the-rings/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 00:35:14 +0000</pubDate>
		<dc:creator>Cineris</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.cineris.org/blog/?p=1025</guid>
		<description><![CDATA[Just read a pretty interesting article which piles on the bandwagon pointing out why Mass Effect 3&#8242;s ending sucks, comparing Mass Effect to Lord of the Rings. While I agree mostly with the overall thrust of his argument, the author of this article goes a little far in praise of Mass Effect: The simple fact [...]]]></description>
			<content:encoded><![CDATA[<p>Just read <a href="http://doycetesterman.com/index.php/2012/03/mass-effect-tolkein-and-your-bullshit-artistic-process/">a pretty interesting article</a> which piles on the bandwagon pointing out why Mass Effect 3&#8242;s ending sucks, comparing Mass Effect to Lord of the Rings.</p>
<p>While I agree mostly with the overall thrust of his argument, the author of this article goes a little far in praise of Mass Effect:</p>
<blockquote><p>The simple fact of the matter is that Mass Effect is a story, and it’s a very good story — in my opinion, it’s one of the best stories I’ve ever experienced. People can hem and haw about what constitutes a story — about whether a game can really be a story if people can play it — as though a story is only a story if it’s spoken or written or projected up on a movie screen. That’s like saying a person is only a person if they walk or ride a horse or drive a car… because we all know the vehicle in which the subject is conveyed changes that subject’s inherent nature. </p>
<p>Some people say it’s not a real story because the player’s choices can alter it. I think they’re full of crap, and I say the proof of its power as a story is right there in the story-pudding — it affects me as a story does — and that’s all the criteria met. Walks like duck, quacks like duck, therefore duck.</p>
<p>But the problem (if you’re BioWare) is that human beings understand stories; we know how they’re supposed to work, thanks to thousands of years of cultural training. Mass Effect (until that conclusion) is a nigh-perfect example of how a story is done correctly, thanks in part to the medium, which allows (if you’ll permit me the slaughter of a few sacred cows) a level of of immersion and connection beyond what a book or movie or any other storytelling medium up to this point in our cultural history can match, because of the fact that you can actively take part in that story from the inside. Heresy? Fine, brand me a heretic; that’s how I see it.</p></blockquote>
<p>Our author here seems to have pretty low expectations for writing in general. Mass Effect is a mediocre story and always has been. But it cost a lot of money to make and has good overall production values.</p>
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		<title>Circling the Bioware Wagons</title>
		<link>http://www.cineris.org/blog/2012/03/26/circling-the-bioware-wagons/</link>
		<comments>http://www.cineris.org/blog/2012/03/26/circling-the-bioware-wagons/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 17:43:48 +0000</pubDate>
		<dc:creator>Cineris</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.cineris.org/blog/?p=1021</guid>
		<description><![CDATA[I thought this letter from &#8220;Dr. Ray Muzyka&#8221; was pretty interesting. Quoting it here in its entirety because I have a feeling it may disappear forever. To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare As co-founder and GM of BioWare, I’m very proud of the ME3 team; I personally believe Mass [...]]]></description>
			<content:encoded><![CDATA[<p>I thought <a href="http://blog.bioware.com/2012/03/21/4108/">this letter</a> from &#8220;Dr. Ray Muzyka&#8221; was pretty interesting. Quoting it here in its entirety because I have a feeling it may disappear forever.</p>
<p><span id="more-1021"></span></p>
<blockquote><p>
To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare</p>
<p>As co-founder and GM of BioWare, I’m very proud of the ME3 team; I personally believe Mass Effect 3 is the best work we’ve yet created. So, it’s incredibly painful to receive feedback from our core fans that the game’s endings were not up to their expectations. Our first instinct is to defend our work and point to the high ratings offered by critics – but out of respect to our fans, we need to accept the criticism and feedback with humility.</p>
<p>I believe passionately that games are an art form, and that the power of our medium flows from our audience, who are deeply involved in how the story unfolds, and who have the uncontested right to provide constructive criticism. At the same time, I also believe in and support the artistic choices made by the development team.  The team and I have been thinking hard about how to best address the comments on ME3’s endings from players, while still maintaining the artistic integrity of the game.</p>
<p>Mass Effect 3 concludes a trilogy with so much player control and ownership of the story that it was hard for us to predict the range of emotions players would feel when they finished playing through it.  The journey you undertake in Mass Effect provokes an intense range of highly personal emotions in the player; even so, the passionate reaction of some of our most loyal players to the current endings in Mass Effect 3 is something that has genuinely surprised us. This is an issue we care about deeply, and we will respond to it in a fair and timely way. We’re already working hard to do that.</p>
<p>To that end, since the game launched, the team has been poring over everything they can find about reactions to the game – industry press, forums, Facebook, and Twitter, just to name a few. The Mass Effect team, like other teams across the BioWare Label within EA, consists of passionate people who work hard for the love of creating experiences that excite and delight our fans.  I’m honored to work with them because they have the courage and strength to respond to constructive feedback.</p>
<p>Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April.  We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received.  This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.</p>
<p>The reaction to the release of Mass Effect 3 has been unprecedented. On one hand, some of our loyal fans are passionately expressing their displeasure about how their game concluded; we care about this feedback, and we’re planning to directly address it. However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s. Net, I’m proud of the team, but we can and must always strive to do better.</p>
<p>Some of the criticism that has been delivered in the heat of passion by our most ardent fans, even if founded on valid principles, such as seeking more clarity to questions or looking for more closure, for example – has unfortunately become destructive rather than constructive. We listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary.</p>
<p>If you are a Mass Effect fan and have input for the team – we respect your opinion and want to hear it. We’re committed to address your constructive feedback as best we can. In return, I’d ask that you help us do that by supporting what I truly believe is the best game BioWare has yet crafted. I urge you to do your own research: play the game, finish it and tell us what you think. Tell your friends if you feel it’s a good game as a whole. Trust that we are doing our damndest, as always, to address your feedback.  As artists, we care about our fans deeply and we appreciate your support.</p>
<p>Thank you for your feedback – we are listening.</p>
<p>Ray
</p></blockquote>
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		<title>Mass Effect 3 Ending</title>
		<link>http://www.cineris.org/blog/2012/03/22/mass-effect-3-ending/</link>
		<comments>http://www.cineris.org/blog/2012/03/22/mass-effect-3-ending/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 10:01:14 +0000</pubDate>
		<dc:creator>Cineris</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Literature]]></category>

		<guid isPermaLink="false">http://www.cineris.org/blog/?p=1018</guid>
		<description><![CDATA[It&#8217;s pretty obvious that Mass Effect 3&#8242;s ending couldn&#8217;t have lived up to the expectations of some of the series&#8217; fans. However, what Mass Effect fans got was an ending that did far less than fail to live up to their expectations: It failed to be logical, provide emotional closure, or even be consistent with [...]]]></description>
			<content:encoded><![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/_qYm738hq1o" frameborder="0" allowfullscreen></iframe></p>
<p>It&#8217;s pretty obvious that Mass Effect 3&#8242;s ending couldn&#8217;t have lived up to the expectations of some of the series&#8217; fans. However, what Mass Effect fans got was an ending that did far less than fail to live up to their expectations: It failed to be logical, provide emotional closure, or even be consistent with itself.<br />
One really has to wonder what happened at Bioware that led to this mess being released. I don&#8217;t think I have seen a single person who expressed more than a hesitant acceptance of the ending. When the best even the most rabid fanboys has to say is, &#8220;Well, I can kind of see how it might work,&#8221; you have probably erred horrendously.</p>
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		<title>Responding to Borderlands Ravings</title>
		<link>http://www.cineris.org/blog/2012/03/15/responding-to-borderlands-ravings/</link>
		<comments>http://www.cineris.org/blog/2012/03/15/responding-to-borderlands-ravings/#comments</comments>
		<pubDate>Thu, 15 Mar 2012 10:45:27 +0000</pubDate>
		<dc:creator>Cineris</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.cineris.org/blog/?p=1014</guid>
		<description><![CDATA[Linking off of a rather insightful article about how the Borderlands team interpreted feedback from playtesters, I just read a long 10,000 word essay praising Borderlands. I was hoping this essay would be insightful. It maintained my interest for the most part, but I&#8217;m not sure it really qualified as insightful. The gist of it [...]]]></description>
			<content:encoded><![CDATA[<p>Linking off of a rather <a href="http://www.theverge.com/gaming/2012/3/14/2861998/gearbox-borderlands-testing">insightful article</a> about how the Borderlands team interpreted feedback from playtesters, I just read a long <a href="http://steve-yegge.blogspot.com/2012/03/borderlands-gun-collectors-club.html">10,000 word essay praising Borderlands</a>.</p>
<p>I was hoping this essay would be insightful. It maintained my interest for the most part, but I&#8217;m not sure it really qualified as insightful.</p>
<p>The gist of it is that Borderlands is an amazing game because it has addictive qualities. Yes, people enjoy finding good loot. Is that surprising? No not really, Diablo and Diablo 2 proved that pretty well. Does Gearbox have any magic formula, or even any deep understanding? I find that a dubious assertion at best.</p>
<p>The author tries to assert there are certain key components to why Borderlands&#8217; looting is so addictive. Notably, glitches in the General Knoxx Vault and the Crawmerax boss. That might be the case, with the caveat that these might be key components only for him. I don&#8217;t see any particular merit in the Knoxx glitch or the Crawmerax glitch. I used the Knoxx glitch once, when shown in Coop play, then lost interest in it. Sure, finding a rare item might be nice, but if the entire game is so uninteresting that the only thing I want to do is run around and pick up guns? Sorry, I&#8217;ll pass.</p>
<p>In any case, the author seems to really lavish the praise on Borderlands but personally I found myself falling asleep playing it. The game itself was a snoozefest, with slow movement, relatively uninteresting enemies, poor vehicle handling, same-y guns, and a bad story. The only saving grace of Borderlands, in my experience, was the cooperative play. But even with that, I found myself and the friends I was playing with dozing off during the game.</p>
<p>The author asserts that only a certain elite cadre were playing <em>the real game</em> and privy to its addictive glory. Well, we bought all the DLC and played the game up to the level cap. I suppose it&#8217;s true, once we finished the main storyline and all of the DLC content, we stopped. There&#8217;s really no point in spending hundreds of hours opening up chests or glitching bosses in a videogame that is otherwise uninteresting. Lets hope Borderlands 2 moves away from the raw grinding treadmill.</p>
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		<title>Cognitive Tools: Apex Fallacy</title>
		<link>http://www.cineris.org/blog/2012/03/08/cognitive-tools-apex-fallacy/</link>
		<comments>http://www.cineris.org/blog/2012/03/08/cognitive-tools-apex-fallacy/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 14:18:59 +0000</pubDate>
		<dc:creator>Cineris</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Politics]]></category>

		<guid isPermaLink="false">http://www.cineris.org/blog/?p=1009</guid>
		<description><![CDATA[Recently I came across a bit of an interesting observation &#8212; And it really struck home for me in terms of pithily summing up one of many fatal critiques of Feminist pseudo-scholarship. [Feminist] critique started when some women systematically looked up at the top of society and saw men everywhere: most world rulers, presidents, prime [...]]]></description>
			<content:encoded><![CDATA[<p>Recently I came across a bit of an interesting observation &#8212; And it really struck home for me in terms of pithily summing up one of many fatal critiques of Feminist pseudo-scholarship.</p>
<blockquote><p>[Feminist] critique started when some women systematically looked up at the top of society and saw men everywhere: most world rulers, presidents, prime ministers, most members of Congress and parliaments, most CEOs of major corporations, and so forth — these are mostly men. Seeing all this, the feminists thought, wow, men dominate everything, so society is set up to favor men. It must be great to be a man. The mistake in that way of thinking is to look only at the top. If one were to look downward to the bottom of society instead, one finds mostly men there too.
</p></blockquote>
<p>This is a quote by <a href="http://pjmedia.com/drhelen/">Dr. Helen Smith</a>. What she&#8217;s describing is a phenomenon known as the <strong>Apex Fallacy</strong>. It&#8217;s a wonderful shorthand for understanding that even at the fundamental level, Feminist critiques are blind to a wealth of contradictory evidence. Unfortunately, I&#8217;ve never seen anyone articulate the idea of the Apex Fallacy until now. Maybe in another ten years the idea will have caught on well enough that people making Apex Fallacy mistakes will be pointed out on it.</p>
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		<title>Sexism? Or Just Not PC?</title>
		<link>http://www.cineris.org/blog/2012/02/06/sexism-or-just-not-pc/</link>
		<comments>http://www.cineris.org/blog/2012/02/06/sexism-or-just-not-pc/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 12:22:04 +0000</pubDate>
		<dc:creator>Cineris</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Politics]]></category>

		<guid isPermaLink="false">http://www.cineris.org/blog/?p=1001</guid>
		<description><![CDATA[So Shamus just posted over at his site discussing a video that showcases a so-called reality show called Game Boss, presumably about some group of game-developer rejects. For reference, here&#8217;s the video. Now the brunt of the reaction to the video seems to be about the second proposal showcased, which seems to be making an [...]]]></description>
			<content:encoded><![CDATA[<p>So Shamus <a href="http://www.shamusyoung.com/twentysidedtale/?p=14956">just posted</a> over at his site discussing a video that showcases a so-called reality show called Game Boss, presumably about some group of game-developer rejects. For reference, here&#8217;s the video.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/Kb5ev2Dp4I0" frameborder="0" allowfullscreen></iframe></p>
<p>Now the brunt of the reaction to the video seems to be about the second proposal showcased, which seems to be making an ineffectual, tongue-in-cheek jab at feminism. The backstory of the game proposal being that by 2021 the European Union is taken over by feminists and their main villain is an angry, childless woman in menopause.</p>
<p>This, of course, is being used to demonstrate that these guys are SEXIST and MISOGYNIST!</p>
<p>But are they really? Lets put this proposal into context. The previous contestants proposed a boss fight that involved launching the plague-ridden corpses of dead princesses at the player, and then later following up with the idea that the player would have to dodge a literal stream of excrement. This isn&#8217;t exactly highbrow stuff the other guys are producing, all of them are rolling around in the gutters. So the idea of making a game that is also social commentary seems fine to me. It may be <em>inept </em>social commentary, but then I don&#8217;t expect games, game designers, game journalism, or reality TV to produce good social commentary.</p>
<p>Being that I&#8217;m not the type of person to fly off the handle at some socially awkward guys presenting a poor satire, I decided to do a little research.</p>
<p><strong>Where did this video montage come from?</strong> It turns out the Game Boss show aired sometime in early-mid 2011. Very old news in our 24/7 hype-and-outrage driven media culture.<br />
It was posted to YouTube by a user named OffalAl. This guy also posted a second montage clip containing many of the same video clips although slightly different. In the comments to that video, he posted a link to the website <a href="http://gamersareembarrassing.wordpress.com/">Gamers are Embarassing.</a></p>
<p>If you take a look at the <em>Gamers are Embarassing</em> site you&#8217;ll notice that it essentially takes offense to the entire idea that people play and enjoy videogames. I&#8217;ll be the first to admit that &#8220;gamer culture&#8221; is a ghetto that I&#8217;m eager to step away from. But the guy thinks that <a href="http://youtu.be/iJDrNjWJQ_o">this unabashedly cute video</a> is somehow deeply embarrassing. He&#8217;s also quite persistent in trying to argue that gamer culture is &#8220;rape culture&#8221; or somehow celebrates rape. Also included in the typical topics are:</p>
<ul>
<li>can&#8217;t deal with gender</li>
<li>can&#8217;t deal with homosexuality</li>
<li>can&#8217;t deal with race</li>
<li>can&#8217;t deal with relationships</li>
<li>can&#8217;t deal with women</li>
</ul>
<p>That&#8217;s right, If you enjoy videogames, you&#8217;re a racist, homophobic misogynist virgin. You obviously don&#8217;t have the &#8220;correct&#8221; views if you&#8217;re a gamer. If you have a sense of humor and are able to see the fun in a character like Duke Nukem, you&#8217;re a sexist rape-promoting bigot. As far as I&#8217;m concerned, while gamers might be somewhat embarrassing, they&#8217;re certainly more intelligent and better company than somewhat deranged leftist blog authors with an axe to grind. The only cringe-worthy thing I found is that games journalism continues to cater to the increasing unhinged views of people like the Gamers are Embarassing blog author.</p>
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		<title>Why I&#8217;ll Never Buy Battlefield 3</title>
		<link>http://www.cineris.org/blog/2012/01/29/why-ill-never-buy-battlefield-3/</link>
		<comments>http://www.cineris.org/blog/2012/01/29/why-ill-never-buy-battlefield-3/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 01:07:18 +0000</pubDate>
		<dc:creator>Cineris</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.cineris.org/blog/?p=997</guid>
		<description><![CDATA[A couple years back I bought Battlefield: Bad Company 2 when it went on sale. I&#8217;m generally not interested in big name military shooters, as they are pretty boring games where the emphasis is on whoever-shoots-first-wins style gameplay and their storylines are hackneyed Tom Clancy &#038; Michael Bay ripoffs. But despite the shallow gameplay, it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/WVahoYMCe3s" frameborder="0" allowfullscreen></iframe></p>
<p>A couple years back I bought Battlefield: Bad Company 2 when it went on sale. I&#8217;m generally not interested in big name military shooters, as they are pretty boring games where the emphasis is on whoever-shoots-first-wins style gameplay and their storylines are hackneyed Tom Clancy &#038; Michael Bay ripoffs. But despite the shallow gameplay, it&#8217;s occasionally nice to hop in for a little bit and play around. My favorite antic in Bad Company 2 is to use the M136 guided rocket launcher as a sniping weapon. This is a rocket launcher much like the rocket launcher in Half Life 2, where the rockets can be guided mid-flight, and is also intended as primarily a means to take out flying opponents like Helicopters. This is pretty fun to headshot people with, as it&#8217;s not intended for use on infantry at all, and the reactions are priceless.</p>
<p>When I heard Battlefield 3 was coming out, I saw the trailers and was interested. If anything it looks like it&#8217;d be great fun to play around and troll people in, much like Bad Company 2. As you can probably tell from the title of this post, though, it wasn&#8217;t meant to be.</p>
<p>Electronic Arts, in their infinite wisdom, decided that Battlefield 3 would not be on Steam but rather on EA&#8217;s own proprietary digital distribution system, EA Origin. EA seems to have a record of shooting themselves in the foot when it comes to DRM on games. Mirror&#8217;s Edge, BioShock 2, Battlefield 3. I&#8217;ve got 20+ games on Steam, do I really need or want to start getting games on another competing &#8220;gaming service&#8221;? No. I&#8217;ve already got GalCiv 2, which ended up in patch limbo when Stardock decided all updates to GalCiv 2 should be delivered through Impulse, then sold off their Impulse service to GameStop. Furthermore, buying into EA Origin just encourages all the other major publishers to start up their own &#8220;gaming services&#8221; where they can continue to charge retail-box prices without the inconvenience of producing physical product, manuals, or even the expectation that players own their games rather than rent them.</p>
<p>So, no thanks again.</p>
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		<title>Dungeons and Dragons 5th Edition</title>
		<link>http://www.cineris.org/blog/2012/01/20/dungeons-and-dragons-5th-edition/</link>
		<comments>http://www.cineris.org/blog/2012/01/20/dungeons-and-dragons-5th-edition/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 11:15:23 +0000</pubDate>
		<dc:creator>Cineris</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Tabletop]]></category>

		<guid isPermaLink="false">http://www.cineris.org/blog/?p=993</guid>
		<description><![CDATA[For those who hadn&#8217;t heard, D&#038;D 5th edition is in development. My reaction is at once unsurprised, but interested. Dungeons and Dragons players tend to be a bit cynical, and so when 3rd (or 3.5) edition was killed off in favor of 4th edition, many players predicted that it wouldn&#8217;t be long until Hasbro / [...]]]></description>
			<content:encoded><![CDATA[<p>For those who hadn&#8217;t heard, <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20120109" title="D&#038;D 5e">D&#038;D 5th edition is in development.</a> My reaction is at once unsurprised, but interested. Dungeons and Dragons players tend to be a bit cynical, and so when 3rd (or 3.5) edition was killed off in favor of 4th edition, many players predicted that it wouldn&#8217;t be long until Hasbro / Wizards of the Coast killed 4th edition to force players into purchasing another set of books.</p>
<p>I&#8217;m not sure if they were right, but it sure looks like it.</p>
<p>It&#8217;s a shame, because I liked 4th edition a lot. I personally thought it was a pretty well designed system that resolved a lot of my problems with 3rd edition. Of course, I also liked 3rd edition a lot, and thought that it was a good improvement over 2nd edition (granted, my recollection of 2nd edition is very fuzzy). Both 4th and 3rd edition had their problems, although I would argue that a lot of my perceived problems with these editions simply arise due to the constant production of power-creep enhancements and the ability of the internet to disseminate it all.</p>
<p>I&#8217;m currently running a 4th edition campaign, and I&#8217;m often surprised at what my player characters can do. Why? Because my players subscribe to the online D&#038;D service that provides all the latest munchkin book goodness for player characters in a handy web application. I am willing to work with players to let them do what they want with their characters and the campaign (it&#8217;s a collaboration after all, not my own little lordship) but it&#8217;s somewhat annoying to find that players are airily grabbing this and that to min-max their damage and to-hit bonuses. I&#8217;m pretty convinced that the sheer volume of crunch leads to the swift decline of the game system as a whole. When the game is mastering the system, then mastery of the system is the end of the game.</p>
<p>In any case, there isn&#8217;t much information about 5th Edition out there yet, but Mike Mearls&#8217; letter introducing it seems to indicate that 5th edition will have a modular design whereby players will be able to decide for themselves what they want to use. The goal seems ambitious but also infeasible. There&#8217;s a lot of different ideas out there on how D&#038;D should work, developed over the last 30+ years. In that time frame D&#038;D has gone from the archetype to the grand-daddy to the computer-game-simulator. I don&#8217;t think it&#8217;s possible to bring everyone in under one tent, at least not without essentially publishing a bunch of different rulebooks.</p>
<p>Myself, I&#8217;m skeptical of their goals but I&#8217;m hoping it goes in an interesting direction. My hopes are especially high that this edition of D&#038;D will focus on delivering a good product that will really embrace new technologies (like phones and tablets) that are becoming ubiquitous and could totally replace reference books for most players.</p>
<p>If I&#8217;m feeling ambitious I&#8217;ll elaborate a little more later on what I&#8217;d like to see in a 5th edition, as a &#8220;Best of all Worlds&#8221; approach.</p>
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		<title>Why I&#8217;ll Never Buy Mirror&#8217;s Edge</title>
		<link>http://www.cineris.org/blog/2011/09/17/why-ill-never-buy-mirrors-edge/</link>
		<comments>http://www.cineris.org/blog/2011/09/17/why-ill-never-buy-mirrors-edge/#comments</comments>
		<pubDate>Sun, 18 Sep 2011 05:45:52 +0000</pubDate>
		<dc:creator>Cineris</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.cineris.org/blog/?p=971</guid>
		<description><![CDATA[I just recently looked at the Steam Store and noticed that Mirror&#8217;s Edge is on sale at 75% off. That puts the total price for this game at $5. I was seriously considering making the purchase, but I vaguely recalled that Mirror&#8217;s Edge had some kind of questionable DRM that made me pretty wary of [...]]]></description>
			<content:encoded><![CDATA[<p>I just recently looked at the Steam Store and noticed that <a href="http://store.steampowered.com/app/17410/" target="_blank">Mirror&#8217;s Edge</a> is on sale at 75% off. That puts the total price for this game at $5. I was seriously considering making the purchase, but I vaguely recalled that Mirror&#8217;s Edge had some kind of questionable DRM that made me pretty wary of buying it.</p>
<p><center><a href="http://www.cineris.org/blog/wp-content/uploads/2011/09/4349417.jpg"><img src="http://www.cineris.org/blog/wp-content/uploads/2011/09/4349417-300x168.jpg" alt="" title="4349417" width="300" height="168" class="alignnone size-medium wp-image-972" /></a></center></p>
<p>Well, I took a look on the Steam page to see what kind of DRM Mirror&#8217;s Edge has, and if I&#8217;d be able to pick it up. I&#8217;d <em>like to </em>play the game after all. I <em>want to</em> give the developers my money. So what does Steam say?</p>
<blockquote><p>INTERNET CONNECTION, ONLINE AUTHENTICATION AND ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY. TO ACCESS ONLINE FEATURES, YOU MUST REGISTER ONLINE. ONLY ONE REGISTRATION IS AVAILABLE PER GAME. EA ONLINE TERMS &#038; CONDITIONS AND FEATURE UPDATES CAN BE FOUND AT www.ea.com. YOU MUST BE 13+ TO REGISTER WITH EA ONLINE.</p></blockquote>
<p>This kind of thing is really sad. I want to buy the game. It&#8217;s only $5. I&#8217;d snatch this thing up in an instant, but online authentication with only one activation per game? Why even keep up the pretense that you&#8217;re buying the game. This is merely just a rental. And I don&#8217;t really want to rent the game to have my copy revoked at the publisher&#8217;s leisure.</p>
<p>Good job guys, you lost yourself yet another sale.</p>
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