<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments for Augury</title>
	<atom:link href="http://www.cineris.org/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cineris.org/blog</link>
	<description>Musings on Electronics and Culture</description>
	<pubDate>Sun, 20 Jul 2008 08:18:21 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>Comment on D&#038;D 4th Edition by kj</title>
		<link>http://www.cineris.org/blog/2006/10/01/dd-4th-edition/#comment-26330</link>
		<dc:creator>kj</dc:creator>
		<pubDate>Thu, 17 Jul 2008 01:12:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2006/10/01/dd-4th-edition/#comment-26330</guid>
		<description>[quote comment=""][...] and came across some links over from ENWorld. Specifically, I found a link to a thread a commenter (Agent Oracle) on my 4th Edition Wishlist post made. It&#8217;s interesting to see the breakdown of people over [...][/quote]


Gygax preserved and expanded the Class System in order to encourage teamwork, the core of D&#38;D. If you're a fighter you look to the thief to help you out, you help the physically weaker wizard, the cleric heals etc etc. You're supposed to be restricted in some things and better at others, that's what ensures mutual protection, its also more fun, you cheer on the druid when he talks to plants, he cheers you on when you stab the troll. ALIGHNMENT is the most important thing in D&#38;D. Alignment is what orients someone to the game world, it fills the vacuum of completely undirected play. ALSO it aids players in making decisions. If you're LG you have a starting point for what you do and why, it's not an after thought, it is The Thought that helps a player PLAY. It's also what complicates the game session and leads to those really unforgettable, surprising moments. Especially when people don't say HI, I'm a Neutral Good Halfling nice to meet you, and play it like it should be an internal, complex worldview. I think people that are against the alignment system aren't up to the challenge it presents to a game player. It's part of the game system, just like fireball radius, the distance bows can shoot. Its an intelligent and difficult variable that good gamers know how to enjoy and work with. Fourth Edition's "unaligned" is a cop-out pure and simple. It's for pre-teens that simply aren't developed enough as a person or a gamer to appreciate it and aren't smart enough to understand it. Fourth edition isn't Gygax's D&#38;D, it's HASBRO's MBAs and VPs of Marketing looking for a way to make MAGIC the GATHERING into a series of books because that's what makes them the most LOOT.</description>
		<content:encoded><![CDATA[<p>%name said:</p>
<blockquote cite="http://www.cineris.org/blog/2006/10/01/dd-4th-edition/#comment-"><p>
[...] and came across some links over from ENWorld. Specifically, I found a link to a thread a commenter (Agent Oracle) on my 4th Edition Wishlist post made. It&#8217;s interesting to see the breakdown of people over [...]</p>
</blockquote>
<p>Gygax preserved and expanded the Class System in order to encourage teamwork, the core of D&amp;D. If you&#8217;re a fighter you look to the thief to help you out, you help the physically weaker wizard, the cleric heals etc etc. You&#8217;re supposed to be restricted in some things and better at others, that&#8217;s what ensures mutual protection, its also more fun, you cheer on the druid when he talks to plants, he cheers you on when you stab the troll. ALIGHNMENT is the most important thing in D&amp;D. Alignment is what orients someone to the game world, it fills the vacuum of completely undirected play. ALSO it aids players in making decisions. If you&#8217;re LG you have a starting point for what you do and why, it&#8217;s not an after thought, it is The Thought that helps a player PLAY. It&#8217;s also what complicates the game session and leads to those really unforgettable, surprising moments. Especially when people don&#8217;t say HI, I&#8217;m a Neutral Good Halfling nice to meet you, and play it like it should be an internal, complex worldview. I think people that are against the alignment system aren&#8217;t up to the challenge it presents to a game player. It&#8217;s part of the game system, just like fireball radius, the distance bows can shoot. Its an intelligent and difficult variable that good gamers know how to enjoy and work with. Fourth Edition&#8217;s &#8220;unaligned&#8221; is a cop-out pure and simple. It&#8217;s for pre-teens that simply aren&#8217;t developed enough as a person or a gamer to appreciate it and aren&#8217;t smart enough to understand it. Fourth edition isn&#8217;t Gygax&#8217;s D&amp;D, it&#8217;s HASBRO&#8217;s MBAs and VPs of Marketing looking for a way to make MAGIC the GATHERING into a series of books because that&#8217;s what makes them the most LOOT.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Windows into Mac, part 1 by Windows into Mac, part 2 at Augury</title>
		<link>http://www.cineris.org/blog/2008/06/05/windows-into-mac-part-1/#comment-26322</link>
		<dc:creator>Windows into Mac, part 2 at Augury</dc:creator>
		<pubDate>Sun, 22 Jun 2008 03:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/?p=788#comment-26322</guid>
		<description>[...] Extended Blogroll             &#171; Windows into Mac, part 1 [...]</description>
		<content:encoded><![CDATA[<p>[...] Extended Blogroll             &laquo; Windows into Mac, part 1 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Windows into Mac, part 1 by fruitbane</title>
		<link>http://www.cineris.org/blog/2008/06/05/windows-into-mac-part-1/#comment-26319</link>
		<dc:creator>fruitbane</dc:creator>
		<pubDate>Tue, 17 Jun 2008 17:58:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/?p=788#comment-26319</guid>
		<description>Expose is your friend. I do get a little more window clutter on the Mac, but that's just because it uses them more integrally. I find juggling programs and windows in Windows to be, at best, less troublesome and, at worst, far more troublesome. And I use Windows most of the time. And many of the apps I use reside in the task tray, so I can't rely on window/program entities in the task bar to inform me.</description>
		<content:encoded><![CDATA[<p>Expose is your friend. I do get a little more window clutter on the Mac, but that&#8217;s just because it uses them more integrally. I find juggling programs and windows in Windows to be, at best, less troublesome and, at worst, far more troublesome. And I use Windows most of the time. And many of the apps I use reside in the task tray, so I can&#8217;t rely on window/program entities in the task bar to inform me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Manga Multimedia by Noumenon</title>
		<link>http://www.cineris.org/blog/2008/06/01/manga-multimedia/#comment-26317</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Tue, 10 Jun 2008 09:03:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/?p=770#comment-26317</guid>
		<description>It can work even better when the source medium is video itself.  I got into Naruto with this &lt;a href="http://www.youtube.com/watch?v=MyrzpAgX0QI"&gt;Naruto Sakura vs Kakashi&lt;/a&gt; video and now that I've watched the actual episode, the video made it so much better -- with timing, cutting redundant dialogue, and great music.  I've seen other people make vids for the same fight and they're not nearly as good.</description>
		<content:encoded><![CDATA[<p>It can work even better when the source medium is video itself.  I got into Naruto with this <a href="http://www.youtube.com/watch?v=MyrzpAgX0QI">Naruto Sakura vs Kakashi</a> video and now that I&#8217;ve watched the actual episode, the video made it so much better &#8212; with timing, cutting redundant dialogue, and great music.  I&#8217;ve seen other people make vids for the same fight and they&#8217;re not nearly as good.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Obligatory Victimization Lamentations by Cineris</title>
		<link>http://www.cineris.org/blog/2007/05/21/obligatory-victimization-lamentations/#comment-26316</link>
		<dc:creator>Cineris</dc:creator>
		<pubDate>Sat, 07 Jun 2008 01:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2007/05/21/obligatory-victimization-lamentations/#comment-26316</guid>
		<description>[quote comment="26314"]Well, while this article is old, it's still satisfying to say that Alltel just got bought by VZW.  That's right.  The little, nerdy Verizon guy just put a dog-collar on "Chad" that says, "Verizon".

He owns you now, Chad.[/quote]

Ha, that's a funny take on it Dave. I'm just hoping the buyout means I can stop having to see those Alltel commercials. All commercials are horrible, but at least Verizon's tend to be corporately bland rather than somewhat offensive.</description>
		<content:encoded><![CDATA[<p>%name said:</p>
<blockquote cite="http://www.cineris.org/blog/2007/05/21/obligatory-victimization-lamentations/#comment-26314"><p>
Well, while this article is old, it&#8217;s still satisfying to say that Alltel just got bought by VZW.  That&#8217;s right.  The little, nerdy Verizon guy just put a dog-collar on &#8220;Chad&#8221; that says, &#8220;Verizon&#8221;.</p>
<p>He owns you now, Chad.</p>
</blockquote>
<p>Ha, that&#8217;s a funny take on it Dave. I&#8217;m just hoping the buyout means I can stop having to see those Alltel commercials. All commercials are horrible, but at least Verizon&#8217;s tend to be corporately bland rather than somewhat offensive.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Obligatory Victimization Lamentations by Dave</title>
		<link>http://www.cineris.org/blog/2007/05/21/obligatory-victimization-lamentations/#comment-26314</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Thu, 05 Jun 2008 18:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2007/05/21/obligatory-victimization-lamentations/#comment-26314</guid>
		<description>Well, while this article is old, it's still satisfying to say that Alltel just got bought by VZW.  That's right.  The little, nerdy Verizon guy just put a dog-collar on "Chad" that says, "Verizon".  

He owns you now, Chad.</description>
		<content:encoded><![CDATA[<p>Well, while this article is old, it&#8217;s still satisfying to say that Alltel just got bought by VZW.  That&#8217;s right.  The little, nerdy Verizon guy just put a dog-collar on &#8220;Chad&#8221; that says, &#8220;Verizon&#8221;.  </p>
<p>He owns you now, Chad.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Guild Wars Nightfall: Character Creation by FiaMagoo</title>
		<link>http://www.cineris.org/blog/2006/11/12/guild-wars-nightfall-character-creation/#comment-26312</link>
		<dc:creator>FiaMagoo</dc:creator>
		<pubDate>Tue, 03 Jun 2008 07:54:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2006/11/12/guild-wars-nightfall-character-creation/#comment-26312</guid>
		<description>This site goes on forever, boring</description>
		<content:encoded><![CDATA[<p>This site goes on forever, boring</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Keys to Unreal Tournament 2007&#8217;s Success by Nekuriddo</title>
		<link>http://www.cineris.org/blog/2006/12/04/keys-to-unreal-tournament-2007s-success/#comment-26306</link>
		<dc:creator>Nekuriddo</dc:creator>
		<pubDate>Thu, 22 May 2008 16:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2006/12/04/keys-to-unreal-tournament-2007s-success/#comment-26306</guid>
		<description>Oh my god, you're clueless...</description>
		<content:encoded><![CDATA[<p>Oh my god, you&#8217;re clueless&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Design Decline by Sprog</title>
		<link>http://www.cineris.org/blog/2006/11/26/design-decline/#comment-26304</link>
		<dc:creator>Sprog</dc:creator>
		<pubDate>Wed, 14 May 2008 04:54:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2006/11/26/design-decline/#comment-26304</guid>
		<description>Ahhhh, I remember the original unreal (or at least the gold version) and happily fragging enemies with the shockingly powerful shock-combo and the flack cannon, THAT was a real shotgun, heh, I ruled so many servers with nothing but a flack cannon, and the goop-gun. Sigh, I miss the days of simple, appealing gameplay, without worrying if I would be able to play my game after I bought it because it was made by developers who are afraid of their target audience (alright, a little to the right of the target audience, because the people who pirate aren't likely to buy the game anyways) I missed doom and quake, too young, but for me, unreal was one of my first real First Person Shooters and it really dragged me into the genre. Damned nostalgia...</description>
		<content:encoded><![CDATA[<p>Ahhhh, I remember the original unreal (or at least the gold version) and happily fragging enemies with the shockingly powerful shock-combo and the flack cannon, THAT was a real shotgun, heh, I ruled so many servers with nothing but a flack cannon, and the goop-gun. Sigh, I miss the days of simple, appealing gameplay, without worrying if I would be able to play my game after I bought it because it was made by developers who are afraid of their target audience (alright, a little to the right of the target audience, because the people who pirate aren&#8217;t likely to buy the game anyways) I missed doom and quake, too young, but for me, unreal was one of my first real First Person Shooters and it really dragged me into the genre. Damned nostalgia&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
