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	<title>Comments for Augury</title>
	<atom:link href="http://www.cineris.org/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cineris.org/blog</link>
	<description>Musings on Electronics and Culture</description>
	<lastBuildDate>Mon, 14 May 2012 12:16:25 +0000</lastBuildDate>
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		<title>Comment on Responding to Borderlands Ravings by treteffjlskajfl</title>
		<link>http://www.cineris.org/blog/2012/03/15/responding-to-borderlands-ravings/comment-page-1/#comment-30414</link>
		<dc:creator>treteffjlskajfl</dc:creator>
		<pubDate>Mon, 14 May 2012 12:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/?p=1014#comment-30414</guid>
		<description>Youre so cool! I dont suppose Ive read something like this before. So good to find someone with some authentic thoughts on this subject. realy thank you for starting this up. this website is something that is needed on the net, someone with a bit originality. useful job for bringing something new to the web!</description>
		<content:encoded><![CDATA[<p>Youre so cool! I dont suppose Ive read something like this before. So good to find someone with some authentic thoughts on this subject. realy thank you for starting this up. this website is something that is needed on the net, someone with a bit originality. useful job for bringing something new to the web!</p>
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		<title>Comment on Screenshots from Guild Wars: Eye of the North by Guild Wars 2 Beta Key</title>
		<link>http://www.cineris.org/blog/2007/07/21/screenshots-from-guild-wars-eye-of-the-north/comment-page-1/#comment-30412</link>
		<dc:creator>Guild Wars 2 Beta Key</dc:creator>
		<pubDate>Sun, 13 May 2012 14:43:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2007/07/21/screenshots-from-guild-wars-eye-of-the-north/#comment-30412</guid>
		<description>Terrific paintings! That is the type of information that are meant to be shared around the web. Shame on the seek engines for not positioning this put up higher! Come on over and consult with my website . Thanks =)</description>
		<content:encoded><![CDATA[<p>Terrific paintings! That is the type of information that are meant to be shared around the web. Shame on the seek engines for not positioning this put up higher! Come on over and consult with my website . Thanks =)</p>
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		<title>Comment on DLC and Me by Preston Sotelo</title>
		<link>http://www.cineris.org/blog/2011/05/06/dlc-and-me/comment-page-1/#comment-29314</link>
		<dc:creator>Preston Sotelo</dc:creator>
		<pubDate>Fri, 02 Sep 2011 01:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/?p=939#comment-29314</guid>
		<description>Don&#039;t forget Mass Effect 2, another game with a DLC store. One would pay extra for things like extra equipment or new characters to join your team that they really could have easily placed in the main game. Thankfully much of these extras where not really necessary and so I doubt many people actually bought them. Plus there were a few free downloads that they put out, so that was nice. The game did however place mini ads for the latest DLC right on the menu screen with the &quot;Cerberus Network.&quot; It was slightly annoying, but the game has enough replay value that you don&#039;t feel terribly compelled to buy anything.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget Mass Effect 2, another game with a DLC store. One would pay extra for things like extra equipment or new characters to join your team that they really could have easily placed in the main game. Thankfully much of these extras where not really necessary and so I doubt many people actually bought them. Plus there were a few free downloads that they put out, so that was nice. The game did however place mini ads for the latest DLC right on the menu screen with the &#8220;Cerberus Network.&#8221; It was slightly annoying, but the game has enough replay value that you don&#8217;t feel terribly compelled to buy anything.</p>
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		<title>Comment on Mirror&#8217;s Edge by Cineris</title>
		<link>http://www.cineris.org/blog/2008/11/17/mirrors-edge/comment-page-1/#comment-29299</link>
		<dc:creator>Cineris</dc:creator>
		<pubDate>Fri, 19 Aug 2011 06:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/?p=817#comment-29299</guid>
		<description>Hi Lena,

Why is it a &quot;step in the right direction&quot; to portray women as physically aggressive or violent?

I think it&#039;s pretty amusing that you seem to be bashing on Princess Peach and Zelda. If you ask me to choose which is worse between Faith and the former characters, I will most definitely take Princess Peach or Zelda over Faith in an instant, sorry to say. And while I&#039;d be happy to pile some derision over Lara Croft, it&#039;s not like women are uniquely portrayed in idealized ways in games. In most other respects Faith strikes me as very, very similar to Lara Croft. I think the distinction being made here is largely one devised to market Mirror&#039;s Edge as some sort of progressive element, when it&#039;s really the same ole&#039; thing.</description>
		<content:encoded><![CDATA[<p>Hi Lena,</p>
<p>Why is it a &#8220;step in the right direction&#8221; to portray women as physically aggressive or violent?</p>
<p>I think it&#8217;s pretty amusing that you seem to be bashing on Princess Peach and Zelda. If you ask me to choose which is worse between Faith and the former characters, I will most definitely take Princess Peach or Zelda over Faith in an instant, sorry to say. And while I&#8217;d be happy to pile some derision over Lara Croft, it&#8217;s not like women are uniquely portrayed in idealized ways in games. In most other respects Faith strikes me as very, very similar to Lara Croft. I think the distinction being made here is largely one devised to market Mirror&#8217;s Edge as some sort of progressive element, when it&#8217;s really the same ole&#8217; thing.</p>
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		<title>Comment on Mirror&#8217;s Edge by Lena</title>
		<link>http://www.cineris.org/blog/2008/11/17/mirrors-edge/comment-page-1/#comment-29297</link>
		<dc:creator>Lena</dc:creator>
		<pubDate>Tue, 16 Aug 2011 08:32:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/?p=817#comment-29297</guid>
		<description>You make some interesting points, but I have to say that Mirror&#039;s Edge goes a long way in comparison to many of the games that are already out there. Yes, the protagonist is a 100 lb. girl which can apparently handle a 200 lb. security guard like she was dealing with a toothpick, but at least she is a step in the right direction. 

What is worse, Faith being a strong (albeit, unrealistic) protagonist or female characters in video games that are merely the &quot;prizes&quot; for successful princes/warriors/adventurers? Here we have a character that has a sense of reality compared to female characters like Laura Croft who are physically unproportional, and runs around the Artic in shorts and a flimsy fur coat.</description>
		<content:encoded><![CDATA[<p>You make some interesting points, but I have to say that Mirror&#8217;s Edge goes a long way in comparison to many of the games that are already out there. Yes, the protagonist is a 100 lb. girl which can apparently handle a 200 lb. security guard like she was dealing with a toothpick, but at least she is a step in the right direction. </p>
<p>What is worse, Faith being a strong (albeit, unrealistic) protagonist or female characters in video games that are merely the &#8220;prizes&#8221; for successful princes/warriors/adventurers? Here we have a character that has a sense of reality compared to female characters like Laura Croft who are physically unproportional, and runs around the Artic in shorts and a flimsy fur coat.</p>
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		<title>Comment on DLC and Me by Cineris</title>
		<link>http://www.cineris.org/blog/2011/05/06/dlc-and-me/comment-page-1/#comment-29135</link>
		<dc:creator>Cineris</dc:creator>
		<pubDate>Sun, 08 May 2011 07:47:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/?p=939#comment-29135</guid>
		<description>Yeah, the ethics of videogames and what they do (both in and out of game) is quite complex and that&#039;s why I think it&#039;s kind of important that there&#039;s an ongoing conversation about it.

I tend to object to in-game advertisement of add-ons because, well... When you&#039;re in a game you&#039;re far more likely to make an impulse purchase than you are if you are sitting at your computer, browsing Amazon.com for the latest DLC/Expansion pack. Context &lt;i&gt;does&lt;/i&gt; matter, but you&#039;ve got a captive audience in a product that&#039;s already been sold -- Trying to sell more within that is just off-putting to me. Dragon Age had this, and I thought it was pretty tacky. Portal 2&#039;s store is also very tacky to me, even if it&#039;s not front and center. Naturally I tend to avoid games that are worse with this behavior, but they definitely exist. League of Legends isn&#039;t necessarily in-your-face about its advertising, but it&#039;s definitely a constant presence in the client and their business model is definitely on the seedy side of the scale, for my tastes.

You mention that they don&#039;t beat the money out of you, so in theory game companies can do whatever they want. I don&#039;t disagree. That&#039;s the status quo we live in. I just think that it&#039;d be better if there were a stronger consumer advocacy voice (or voices) for gamers. That doesn&#039;t really exist now, outside of individual voices like mine, yours, Shamus&#039;... But no one takes these thousands of individual voices seriously.</description>
		<content:encoded><![CDATA[<p>Yeah, the ethics of videogames and what they do (both in and out of game) is quite complex and that&#8217;s why I think it&#8217;s kind of important that there&#8217;s an ongoing conversation about it.</p>
<p>I tend to object to in-game advertisement of add-ons because, well&#8230; When you&#8217;re in a game you&#8217;re far more likely to make an impulse purchase than you are if you are sitting at your computer, browsing Amazon.com for the latest DLC/Expansion pack. Context <i>does</i> matter, but you&#8217;ve got a captive audience in a product that&#8217;s already been sold &#8212; Trying to sell more within that is just off-putting to me. Dragon Age had this, and I thought it was pretty tacky. Portal 2&#8242;s store is also very tacky to me, even if it&#8217;s not front and center. Naturally I tend to avoid games that are worse with this behavior, but they definitely exist. League of Legends isn&#8217;t necessarily in-your-face about its advertising, but it&#8217;s definitely a constant presence in the client and their business model is definitely on the seedy side of the scale, for my tastes.</p>
<p>You mention that they don&#8217;t beat the money out of you, so in theory game companies can do whatever they want. I don&#8217;t disagree. That&#8217;s the status quo we live in. I just think that it&#8217;d be better if there were a stronger consumer advocacy voice (or voices) for gamers. That doesn&#8217;t really exist now, outside of individual voices like mine, yours, Shamus&#8217;&#8230; But no one takes these thousands of individual voices seriously.</p>
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		<title>Comment on DLC and Me by Alex Ponebshek</title>
		<link>http://www.cineris.org/blog/2011/05/06/dlc-and-me/comment-page-1/#comment-29131</link>
		<dc:creator>Alex Ponebshek</dc:creator>
		<pubDate>Sat, 07 May 2011 14:57:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/?p=939#comment-29131</guid>
		<description>The idea of games selling extras has always been irritating to me too.  I&#039;m not gonna touch any of valve&#039;s offerings (partly because I don&#039;t actually like their game design that much, and partly because it&#039;s a fundamental tenant of software worth buying, for me, that it can be installed and run without an internet connection).

But I do play Minecraft, and when the beta rolled around, notch announced that the thing he had said about alpha users never having to pay for add-on content, doesn&#039;t apply for new registrants.  This doesn&#039;t even apply directly to me... but I actually like to play this game with friends, so it would actually STILL dick me over if they were missing access to content I wanted to use.  Luckily this hasn&#039;t happened yet, although he got pretty specific about how he intends to do it when working on an actual modding API for his game (way too late to see a humongous modding community simply decompiling and changing the game&#039;s java code): &quot;We want to buy and/or license good mods and/or total conversions and sell them ourselves.&quot;, http://notch.tumblr.com/post/4955141617/the-plan-for-mods  It&#039;d be pretty much *necessary* to jump ship to one of the up-and-coming open source minecraft clones at that point, just to avoid complete community fragmentation.  (This point isn&#039;t a real issue for single-player games, of course, but being expected to pay again, for anything less than another full-sized game, is rather bullshit)

It&#039;s hard to say that these things are unethical, though, because people can do whatever the hell they want.  They never beat money out of you, they just encourage you to give it to them.  I do think it&#039;s unethical when you advertise something and then later pull it out from under your customers.  Probably the biggest example in the world is Sony removing OtherOS from the ps3, and I think that when Valve started adding unlockables to Team Fortress 2, that could be considered a dick move to any players who thought they were playing a legitimate arena shooter and not some half-assed MMO bullshit.  But likewise, I also don&#039;t think it&#039;s unethical to simply share information when you want to.  Copyright law is not a fundamental human right like whiny game devs would have you believe.  Essentially, it&#039;s law that was originally written simply to protect people against others *selling* their work for a *profit*, which lobbyists for information-related industries have managed to get it ret-conned into a way to prop up various fake business models.

It&#039;s not my responsibility to support their fake business of selling software, although I *will* buy a reasonably priced and worthwhile game, the same way I&#039;d donate to an open source project that I wanted to see succeed.  So if you realize that Valve is being a dick to their customers, you should vote with your wallet by exercising your right as a consumer to either not play the game, or torrent it (you can find no-steam copies of Portal 2 that run out of a directory and don&#039;t require internet access!  it&#039;s win-win!)</description>
		<content:encoded><![CDATA[<p>The idea of games selling extras has always been irritating to me too.  I&#8217;m not gonna touch any of valve&#8217;s offerings (partly because I don&#8217;t actually like their game design that much, and partly because it&#8217;s a fundamental tenant of software worth buying, for me, that it can be installed and run without an internet connection).</p>
<p>But I do play Minecraft, and when the beta rolled around, notch announced that the thing he had said about alpha users never having to pay for add-on content, doesn&#8217;t apply for new registrants.  This doesn&#8217;t even apply directly to me&#8230; but I actually like to play this game with friends, so it would actually STILL dick me over if they were missing access to content I wanted to use.  Luckily this hasn&#8217;t happened yet, although he got pretty specific about how he intends to do it when working on an actual modding API for his game (way too late to see a humongous modding community simply decompiling and changing the game&#8217;s java code): &#8220;We want to buy and/or license good mods and/or total conversions and sell them ourselves.&#8221;, <a href="http://notch.tumblr.com/post/4955141617/the-plan-for-mods" rel="nofollow" target="_blank">http://notch.tumblr.com/post/4955141617/the-plan-for-mods</a>  It&#8217;d be pretty much *necessary* to jump ship to one of the up-and-coming open source minecraft clones at that point, just to avoid complete community fragmentation.  (This point isn&#8217;t a real issue for single-player games, of course, but being expected to pay again, for anything less than another full-sized game, is rather bullshit)</p>
<p>It&#8217;s hard to say that these things are unethical, though, because people can do whatever the hell they want.  They never beat money out of you, they just encourage you to give it to them.  I do think it&#8217;s unethical when you advertise something and then later pull it out from under your customers.  Probably the biggest example in the world is Sony removing OtherOS from the ps3, and I think that when Valve started adding unlockables to Team Fortress 2, that could be considered a dick move to any players who thought they were playing a legitimate arena shooter and not some half-assed MMO bullshit.  But likewise, I also don&#8217;t think it&#8217;s unethical to simply share information when you want to.  Copyright law is not a fundamental human right like whiny game devs would have you believe.  Essentially, it&#8217;s law that was originally written simply to protect people against others *selling* their work for a *profit*, which lobbyists for information-related industries have managed to get it ret-conned into a way to prop up various fake business models.</p>
<p>It&#8217;s not my responsibility to support their fake business of selling software, although I *will* buy a reasonably priced and worthwhile game, the same way I&#8217;d donate to an open source project that I wanted to see succeed.  So if you realize that Valve is being a dick to their customers, you should vote with your wallet by exercising your right as a consumer to either not play the game, or torrent it (you can find no-steam copies of Portal 2 that run out of a directory and don&#8217;t require internet access!  it&#8217;s win-win!)</p>
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		<title>Comment on Keys to Unreal Tournament 2007&#8242;s Success by Neon_Knight</title>
		<link>http://www.cineris.org/blog/2006/12/04/keys-to-unreal-tournament-2007s-success/comment-page-1/#comment-29118</link>
		<dc:creator>Neon_Knight</dc:creator>
		<pubDate>Sat, 30 Apr 2011 14:10:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2006/12/04/keys-to-unreal-tournament-2007s-success/#comment-29118</guid>
		<description>Like Yahtzee said once: &quot;What really was the point of the last 15 years if you&#039;re just going to make the same game complete with old sound effects? It&#039;s supposed to be the future, dang it!&quot;

But, well, this reminds me of the other, more famous quote from him...</description>
		<content:encoded><![CDATA[<p>Like Yahtzee said once: &#8220;What really was the point of the last 15 years if you&#8217;re just going to make the same game complete with old sound effects? It&#8217;s supposed to be the future, dang it!&#8221;</p>
<p>But, well, this reminds me of the other, more famous quote from him&#8230;</p>
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		<title>Comment on Keys to Unreal Tournament 2007&#8242;s Success by Neon_Knight</title>
		<link>http://www.cineris.org/blog/2006/12/04/keys-to-unreal-tournament-2007s-success/comment-page-1/#comment-29117</link>
		<dc:creator>Neon_Knight</dc:creator>
		<pubDate>Sat, 30 Apr 2011 14:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2006/12/04/keys-to-unreal-tournament-2007s-success/#comment-29117</guid>
		<description>I don&#039;t get it. Excuse me if I&#039;m wrong, but... you&#039;re all saying, with that post, that UT3 should have been just the original UT running in the UE3 for it to be a success? That&#039;s ridiculous! That makes no sense! I highly doubt that UT would had the success it had if it was just a port of Unreal&#039;s Deathmatch. I highly doubt that UT2004 would had it&#039;s success if it was only UT running on UE2. They had got their success because they had something new to offer to the series.

For me, pretending that every new Unreal or UT game should be just UT or UT2004 running on the newer engine it&#039;s just stupid puritanism.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t get it. Excuse me if I&#8217;m wrong, but&#8230; you&#8217;re all saying, with that post, that UT3 should have been just the original UT running in the UE3 for it to be a success? That&#8217;s ridiculous! That makes no sense! I highly doubt that UT would had the success it had if it was just a port of Unreal&#8217;s Deathmatch. I highly doubt that UT2004 would had it&#8217;s success if it was only UT running on UE2. They had got their success because they had something new to offer to the series.</p>
<p>For me, pretending that every new Unreal or UT game should be just UT or UT2004 running on the newer engine it&#8217;s just stupid puritanism.</p>
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