Archive for the 'Technology' Category

Computer Myths

As I’ve been following Shamus’ posts lately on piracy in computer games, I was linked to this post by Brad Wardell of Stardock talking about piracy and the games industry in general. Since Stardock is primarily a vendor of software other than games, Brad talks about how he’s learned from experiences there to target the largest possible userbase and ignore the plethora of pirates. He then goes on to relate this to the games Stardock has been involved in developing recently and how little attention they’ve received in the game news media.

Reading this, I can’t help but think of my experiences with Galactic Civilizations 2. I bought GalCiv2, played it intensely for the first weekend, played a bit through the first week, and by the time the second weekend rolled around I’d pretty much stopped playing the game (granted, I did get involved on the forums agitating for game update patches). I liked GalCiv2 well enough, but the reason my interest in the game was so short lived is that it was, as Brad Wardell says, targeted for a broad consumer base. The strategy involved in the game was too simple (Obvious example: Attackers attack first, therefore if you build a fleet of ships with all weapons and no defensive capability, you’ll win as long as you’ve got enough firepower to annihilate the enemy in the first turn) to scratch the itch of someone like myself who desired a true sequel to Master of Orion 2.

Anyway, while Brad’s thoughts were interesting in and of themselves, what I actually wanted to write about is in the comments. For starters,

Speaking as a person with a relatively new $15K rig on my right side and an older (3 years) $10K rig on my left, I think I easily qualify as the definitive hardcore gamer and I must say I have not felt like games have been targeting me. This is of course for a number of reasons. The first and foremost is that I have one utterly frustrating time getting all the stuff to work as a system without anything going other then the OS and drivers. Then getting support for the hardware and OS is a major bitch to say the least.

A $15,000 computer? Lets assume for a moment that this isn’t a mistake or a lie. How exactly do you make a computer that expensive?

I paid a visit to the Alienware website to see what the most expensive machine I could possibly build would be. The specs:

Acoustic Dampening Case
1000 Watt PSU
Triple SLI 768MB 8800 GT
Intel C2E 3.0 GHz (w/ OCed FSB)
4GB 800MHz RAM
nForce 680i Motherboard
Vista Ultimate
2 64GB SATA Solid State Drives
2 1TB 7200rpm HDs
4x Dual Layer Blu Ray Drive
30″ Monitor and a 20″ Monitor
Surround Speaker System

So what does this run us? Just barely squeaking in over $11,000. Granted, that’s an obscene amount of money to be paying for a computer and you’re already paying a hefty premium for every piece and the dubious honor of owning an Alienware computer, but even that doesn’t hit $15k. What exactly could one add on that would add another four thousand dollars to the pricetag? A couple more monitors, a gold-plated case?

Aside from being completely preposterous and more likely than not totally untrue, what I find objectionable about this is that it reinforces the false notion that computer gaming requires these huge expenses. Follow the conversation spurred by Brad’s post and you’ll see several people who take for granted that running modern games requires a multi-thousand dollar computer. No game on the market today requires that. Crysis is the single game that might not be able to be run at highest settings with a thousand dollar computer, and even that is questionable.

As much as I may be, at times, the kind of person who complains about excessive pursuit of graphics in games (when in lieu of things like story and gameplay), it’s time to stop complaining about hardware costs. It’s just not valid to claim you need a $3000 computer to run the latest PC games, or a $400 graphics card that you upgrade every six months. These assumptions have become so mythical that they’re taken for granted. It’s time to put a stop to that. Today’s Triple-A computer games are probably the least demanding of high end computer hardware of any that I can remember. Maybe if there weren’t so much misinformation flying about people would be able to make more informed purchasing decisions.

Gaming Costs

Unfortunately I’ve been a bit neglectful of the blog of late. This isn’t due to lack of desire or ideas, just the complete lack of time in the face of a hundred other tasks that are demanding my attention lately.

On the other hand, when I read a comment over at Shamus’ blog the other day, I got rather irritated to the point that I had to vent.

What people don’t consider is playability (over restrictive DRM measures inhibit this) and graphics (yes, you’re game looks great and all, but unfortunately I won’t buy it because I can’t run it!) I love the PC as a platform, it allows for so many possibilities, but when I could shell out $400 for a console and some games, or $1500 for a decent mid-range computer that might play the games I want, I think I’ll go for the console.

A good gaming machine that will run all current games (and the generation after), not to mention most past-generation games (”backwards compatability”) will run you about $1000 these days. Considering that the comment was probably written and posted to Shamus’ blog from a computer, which, lets be generous, probably cost a few hundred dollars itself — Where exactly are these big savings with consoles coming in?

For me this is pretty much a no-brainer comparison. I can purchase a high quality machine for work and personal use, plus add on the additional expenses of a console, the restrictions of a console, and ridiculous expenses like XBox Live, or I can purchase a marginally higher quality machine and also play games on it when so inclined.

I suppose for Joe Consumer who uses his Dell or other branded computer for nothing more than checking email and looking at porn, it might be a good deal to buy a $400 gaming machine. For those of us who actually use our computers for work, which I assume should include most of Shamus’ readership, having a computer that doubles as a gaming platform is almost certainly the cheaper option. Particularly for people who do not own televisions, a niche group surely, but a growing one especially among reasonably intelligent people.

The only caveat here is that you can’t simply walk into Best Buy and say, “Give me your best $1000 gaming computer.” All of the retailers selling gaming computers do so at 100% or more markup, so you have to be willing to build it yourself. I know I personally hate dealing with hardware, as I prefer to have my computers just work, but when you’re talking about getting superior computer using experience in general — Yeah, I’m willing to put in a little bit of work for that. Obviously most people are reluctant to do this because they have no knowledge of hardware and are technophobic. We all have to start somewhere.

Assisted Suicide for [PC] Gaming

I ran across this article a couple of days ago, which is essentially musings on the state of PC gaming, lending a bit of a skeptical eye towards the claims that PC gaming is dying off in the face of consoles.

This is a topic of relevance to me, since I do pretty much all my gaming via the computer, and I don’t have a heck of a lot of interest in consoles. In particular, I’m a bit concerned because one of the games I’m big on at the moment, Unreal Tournament 3, hasn’t been doing quite so well on the PC side of things. And naturally, people like Mark Rein or the bean-counters at Epic can say that PC gaming is dying, and that it’s piracy, and this and that, but looking at Unreal Tournament 3 — The menus in that game are clearly designed to be used on the console. Literally thousands of complaints have been made about the menus of the game, and I can’t say that I’m particularly surprised. You only have one chance to make a first impression, and when that first impression is horrible, then you’re going to turn people off.

Even though I think the game itself is excellent, and overall the best Unreal Tournament to date, there’s absolutely no excuse for shipping a computer game with a user interface that bad. In many ways, this experience sort of confirms the skepticism of the article’s author — He suggests that game developers are pushing for the death of gaming on the PC, because gaming on the PC is freedom compared to the locked-down force-fed consumeristic model that modern gaming consoles have become. Yes, you’ll probably have hardware problems at some point, but at least you can usually do something about it.

But it’s not PCs that will have died, and it’s not consoles that will have won. Consoles are just the tool most convenient for the purpose - locked down systems that can prevent outside innovation without significant initial investment. It’s gaming that will have died, and a single corporate monolith that won. The same rehashed game sold eight different ways - that will be consumer “choice.”

Now that is a scary vision. And it’s one that we can glimpse on the horizon too if things don’t change. With ever-increasing budgets for games to support ever-more crazy graphics, putting A-list titles above the reach of indie developers, a relative lack of improvement in development tools, and movement towards these locked-in console systems, or ridiculous garbage like Microsoft Live… It’s hard to see where else things can go except towards more centralization, which in turn means more ability to exert influence to encourage people to give up their gaming freedoms, starting a snowball effect right to hell.

Anonymous vs. Scientology

Unless you’ve been living under a rock for the past few days, you probably haven’t heard of the declaration of war that the internet entity “Anonymous” has declared against Scientology.

This was the first video to hit the interwaves:

A new one has recently come out, though similar in content. There have been some threads on social news sites following the release of these videos. One comment in particular in this Reddit thread struck me as quite interesting. User notany says: “Anonymous might be the first real Stand Alone Complex.”

Spoiler-ish description of Stand Alone Complex behind the cut.

Continue reading ‘Anonymous vs. Scientology’

Working out the Kinks…

I’ve been suffering some persistent problems with my mouse lately. As you might expect, this has been kind of a damper on the enjoyment I get out of something like Unreal Tournament 3, as it depends a tad on your ability to aim accurately with a mouse. I’ve also been generally dissatisfied with the level of performance my machine has been giving me lately, so I figured it was time to start looking into upgrades.

I figure I’ll need at least a new mouse, some more RAM, and a new graphics card. That’s for starters, though I may need more than that. I ordered the RAM and installed it recently, and I’m happy to say my performance across the board has improved drastically. And oddly enough, my mouse problems cleared up. I guess I won’t be needing that new mouse after all? Either way, I’m really happy, and my Unreal Tournament 3 experience just got better by leaps and bounds. Having a partially functional mouse is extremely frustrating, but I suffered through it because I like the game so much — Now that I actually have decent control? Excellent. I went and won a few DeathMatch matches today on public servers, and I actually got my heart pumping with the action. Been awhile.

I guess while I’m talking about it, I should mention that I actually ran across a modified demo server already — Unfortunately I didn’t catch the IP address or the name, except I know it’s a clan server with tags {*X*}, with * being a single-character wildcard. I don’t know exactly what they did with the settings, but it felt like it was running at 150% gamespeed with low gravity, and was running Heat Ray in a loop. That was great fun, and anyone who misses the Unreal Tournament 2004 mobility should love it.

OS-Tan

or, “People Scare Me (especially Japanese people)”

I remember seeing this image awhile ago and thinking how crazy someone must be to make something as weird and fetishistic as this.

OSTan2

Apparently though, there’s a whole genre of fetishization of software, operating systems, machines, and all that kind of fun stuff. It’s called “OS-tan” in Japan. Gigantic surprise — yet another crazy Japanese fad. I found this link over on Reddit to a repository of this madness.

This second one isn’t quite as technically good, but at least it’s not quite as strange. I have to admit I find the concept of a fox-girl holding a giant ball between her legs a little … questionable, but, at least it’s not as overtly sexual.

OSTan3

The weirdest one I’ve come across is this one. I dunno, just the combination of the prepubescent little girl with the text blaring you to “Try!” … Yikes.

OSTan1

BioShocked

BioShocked1

Two days ago half the gamers in the world were expecting the Second Coming, but by now a huge number of them are realizing they’ll have to wait it out on Earth. I talked to no less than five of my friends two evenings ago, and all of whom reported that they’d downloaded the BioShock demo … only to find out that it only runs on cards that support Shader Model 3. Whoops.

I haven’t been following BioShock too closely, but my general expectations have been along the lines of, “This game is going to be amazing. Too bad my computer won’t be able to handle it until I upgrade.” By then everyone who cares what games I’m playing will have stopped caring about BioShock and be obsessed with the latest game du jour and I’ll be content to play a game that’s a little old, as usual.

Anyway, I only know one person who’s managed to get it working. On their XBox360. I actually had a lengthy conversation with one of my friends as he browsed the developer’s website looking for information on the required specifications for the game and failed to find them entirely. He had to resort to going to an online retailer to find the recommended specifications.

It’s kind of disappointing to me not to be able to play the game right now, but I’m patient. I wonder how many of the game’s impulsive, game-of-the-moment fans are going to bother with it now after realizing their cards can’t even run the game? And what was Irrational Games thinking only supporting Shader Model 3? Sure, the graphics are a draw. But the gameplay and story are what should be taking precedence. Right now, the bar for the graphics is just so high that many people can’t even get to that.

Thunderburned

Thunderburned1

About two years ago when I first got my hands on what is now my primary development machine, I attempted to set up Thunderbird using POP to access my GMail account(s). I recall that this wasn’t all that long after Google had first begun offering POP access to GMail, so it was a bit of an arcane process still. I’d done it on my backup machine with Mail, though, so I didn’t expect any problems.

As can be expected in “Computer Stories” things didn’t go exactly as I’d hoped. To make a long story short, I was told that Norton AntiVirus/Firewall would prevent me from ever using Thunderbird with GMail (even if I had them disabled). I found this a little ridiculous, but I eventually grew used to accessing GMail solely via the web interface.

Now about a month or two ago, I uninstalled Norton as I had gotten other AV/Firewall products that I liked more. Today I decided I’d try out Thunderbird again to see if I could access my GMail account now that I wasn’t using Norton. As you might be able to guess from the title, things didn’t exactly work out as planned. Even after setting up rules that basically allowed Thunderbird to do whatever it damn well pleases, I still couldn’t get it to access GMail, or seemingly do anything. Updating to the latest version of Thunderbird and associated extensions? Nada.

It’s really a shame, because I do find programs like Thunderbird very convenient. I think, though, I’ll just have to give up on getting it to work and stick with the web interface. It’s not that important to me, and considering the hoops I jumped through last time, with no success, I think I’ve put in enough effort to just let it go.

Defining “Web 3.0″

Today on Digg/Reddit/EveryWeb2.0site.com there’s an article near the top about Eric Schmidt’s definition of Web 3.0. Apparently, he defines Web 3.0 as moving towards a computer architecture where applications are web-based, personalized, etc.

I don’t really know if that’s where we’re heading — Personally I hope not, as that model strikes me as being pretty poor for the end user unless you like having your personal information traded amongst corporations for profit. Either way, before we get to Web 3.0 I hope we can at least get to some semblance of order in the current state of affairs on the web. What do I mean by that?

Current Web 2.0 sites are plagued by a variety of ills:

-Spam (99%+ spam, guaranteed)
-Organized mobs manipulating the system(s) to their own benefit
-Politics (Every other story is about Impeaching Bush! or some other conspiracy-theory like story)
-Religion (Every other-other story is about Impending Theocracy!, creationism, Richard Dawkins, or Fred Phelps)
-Ron Paul (Every story is about Ron Paul, Lord and Savior of Mankind, or at least until the Democratic primaries)
-Scaremongering (Everything is URGENT! And if you weren’t so evil, you’d care just as much as the submitter!)
-Frequent negative value to users (ie, a waste of time)

A web without these problems would be a true Web 3.0. Anything else is just an incremental version upgrade.