Archive for the 'Personal' Category

The Future of this Site

As some of you may have noticed, posting has dropped off a bit here recently. I suppose I should offer a bit of an explanation for anyone out there reading who I don’t know personally.

In January I went to the doctor’s office for a routine check up. It’s been a few years since my last one, so I figured I may as well go. Pretty standard stuff, except the doctor did notice I seemed to be picking up a little bit of weight around the waist, so he ordered an additional test for me — A pregnancy test. It came back positive.

In the infamous words of Internets: O.M.G.

You might expect that this news would come as a shock. Let me tell you, it did. When my doctor suggested a pregnancy test I told him it was impossible as I had my period only a few days earlier. But apparently it’s possible to have a partial period immediately following conception… that is what I seem to have had.

Ladies and gentlemen, start your hyperventilating.

As this has been a completely unexpected turn of events, I’ve had to do some long and hard thinking about my life and everything … And, honestly, as much as I enjoy my own little soapbox on this corner of the world wide web, I can’t see myself dedicating much time here anymore. Currently I haven’t even decided if I am going to continue my job full-time, so a little thing like a blog … It’s funny how a little crisis like this kind of clarifies what’s really important to you.

I’m hoping that this isn’t goodbye forever, but I don’t expect to be here much for the next six or so months … And after that, who knows?

Hordes

Recently one of the guys in my group has gone ahead and converted one of the rooms in his house into a full-fledged gaming room. He’s got a nice big table, lots of scenery, bookshelves for rulebooks, seating, a basic sound system … In other words, everything you need to game without distractions.

Lately the guys in the group seem to have been getting interested in the Warmachine / Hordes tabletop miniatures game by Privateer Press. I’m the only person in the group who doesn’t play Warhammer, but since everyone seems to be going through an exodus from Warhammer to Warmachine, I figure I may as well join in. I’m not usually one to get into these tabletop miniatures games, but a couple of things appeal to me…

1. Warmachine/Hordes are playable with a minimum of investment. Buy a starter box for $30 and you can play the game. You’re probably looking at $100 for a flexible army list, but that’s really nothing compared to the thousands of dollars it can cost to purchase a Warhammer army.
2. Warmachine/Hordes are focused, generally, on low-unit-count confrontations. Since I like to customize my miniatures and develop stories for them, it really appeals to have every unit be meaningful for more than cannon-fodder purposes.
3. The Privateer Press miniatures lines are really nice. Not every unit appeals to me, but the ones that do are typically excellent. All the models are pewter which is great for painting and durability.

Hordes1

I went ahead and bought a starter box for The Circle Orboros, a faction in the “Hordes” line of Warmachine/Hordes miniatures. The Circle’s aesthetic is probably the most consistently appealing to me and probably the most potentially useful for future D&D campaigns as well. Wolves and dogs and mysterious cloaked, druidic looking figures are pretty good staples for any D&D campaign. I also really like a lot of the Skorne units (From Hordes) for their heavily-armored aesthetic, or the majority of the pirate-themed Mercenaries (from Warmachine), but Circle overall wins out for me.

One of the things that doesn’t appeal to me about the Circle is the Woldwarden and Woldwatcher units… These are basically giant constructs made from stone. I’m not, generally speaking, big on constructs or robots (otherwise I would’ve run a Warmachine army instead of a Hordes one), so that aspect of the Circle doesn’t appeal to me. On the other hand, I’m thinking that perhaps I can purchase some Treant units from another miniatures line and field the treants as Woldwarden/watcher units — That’d be pretty neat. I know I’m already going to be making some customized Standing Stone units from quartz crystal…

Wizards of the Downtime

I noticed a new D&D podcast the other day and it got me thinking about something I mentioned earlier — One of the guys in my D&D group and I have a minor dispute over a minor rule with major consequences. Consequences that differ by about two orders of magnitude.

The last time we got into the dispute I mentioned to him that I’d ask the rules lawyers on the Wizards.com for their opinions on the matter so that we could come to a resolution. However, last time I tried to access the Wizards.com forums they were down for maintenance. Since it came to my mind I decided to browse on over to the Wizards forums and set about resolving the dispute…

WizardsoftheDowntime

Of course.

I have never seen a website that needs as much maintenance, especially hard downtime, as the Wizards.com forums. Ridiculous.

Battlestar: WTF?

Well, I just got around to watching last Sunday’s episode of Battlestar Galactica. I think my post title here accurately sums up my feelings on the subject.

Here be spoilers… Continue reading ‘Battlestar: WTF?’

Iron Heroes Crunch

We started playing an Iron Heroes game this week. Had a bit of a rough start as far as getting everyone to get their characters rolled up and such, but eventually we got things rolling and had some fun. I’m pretty excited about this game and hope it turns out well.

I’ve been looking for a bit of art to try and represent my character. I’ve got in mind a sort of germanic looking Ranger — I was thinking of using a screencap of Aragorn from Lord of the Rings … But, well, there’s just too much other stuff surrounding Aragorn for me to want to play a character presented as him.

Right now I’m thinking I will photoshop this image into something I like…

IronHeroesCharacter1

As for crunch…

Human / Hunter 1
Traits:
Intelligence (Mental)
Forest Born - Ghost in the Green (Background)

28 point buy (Original array in parentheses)
Str: 12 (14)
Dex: 14 (14)
Con: 12 (12)
Int: 16 (14)
Wis: 12 (12)
Cha: 10 (10)

HP: 9 (4+1d4+1)
AC: 15 (Light Shield +2, Dex +2, BDB +1)
Studded Leather, 1d3 DR

Fort: 2 (Class +1, Con +1)
Ref: 3 (Class +1, Dex +2)
Will: 2 (Class +1, Wis +1)

Initiative +2 (Dex +2)
Speed 30′

Melee +4 (Class +1, Str +1, Int +3)
Ranged (Class +1, Dex +2, Int +3)
Grapple (Class +1, Str +1, Int +3)

Scimitar +4 attack, 1d6+1(Str) damage, 18-20×2
Dagger +4 attack, 1d4+1(Str) damage, 19×20x2, 10′ inc, Small
Longbow +4, 1d8 damage, 20×3, 100′ inc

Skills: 6+3(Int) = 9 ranks. 9×4 (1st level) = 36 ranks

Groups:
Athletics (Climb, Jump, Swim) 4 ranks. (+5/+5/+5)
Perception (Listen, Search, Sense Motive, Spot) 4 ranks. (+5/+7/+5/+5)
Stealth (Hide, Move Silently) 4 ranks. (+6/+6)
Wilderness Lore (Handle Animal, Ride, Survival, Use Rope) 4 ranks. (+4/+6/+5/+6)

Miscellaneous
Heal 4 ranks (+5)
Knowledge(Nature) 1 rank (+4)
Balance 2 ranks (+4)
Escape Artist 2 ranks (+4)
Tumble 2 ranks (+4)
Bluff 1 rank (+1)
Diplomacy 1 rank (+1)
Gather Information 1 rank (+1)
Intimidate 1 rank (+1)
Bluff 1 rank (+1)
Disguise 4 ranks (+4)

Feats:
1st: Tactics of the Mind (1)
Human Bonus: War Leader (1)

Class:
1st: Tactical Pool, Hunter’s Eye, Terrain Advantage

Missing Shows

What the heck has been going on with the Sci-Fi channel lately?

I don’t know if they’ve changed their lineup/scheduling or what but it’s got me pretty irritated with them. All I want to be able to do is queue up Heroes and Battlestar Galactica on a Friday night and have them available to watch late Friday night or Saturday. I’ve been fortunate enough lately with my mixed up schedule to not miss any episodes: Ever since Heroes’ half-season cliffhanger I started watching it on Mondays on NBC, simply because after a few weeks of not seeing the show I wanted to get back into it without waiting the whole week to watch it. I also remember looking for Battlestar on Fridays and not seeing it, but then having it show up on my Tivo rather mysteriously.

So today I sat down to queue up Heroes and Battlestar. Not there. What the heck? Now I’m a bit irritated since I purposefully didn’t watch Heroes on Monday with the intention of getting back into my regular TV watching schedule, which means I’ll have to get caught up on the show some other way. I could probably check Sci Fi’s page to see when they moved the shows to — but doesn’t it kind of make sense to announce that sort of thing before people end up in the lurch and miss episodes of the shows they are making a commitment to watch?

I guess they’re still better than G4 Spike TV Wannabe.

Ramblings on GMing Voice

As I mentioned in my previous post about WoAdWriMo, I’ve been thinking about starting up my D&D campaign again in a few months, and so am starting to think a little bit about GMing topics again. Add on to that the fact that our group just started up another new campaign (Yeah…) and it’s been on my mind quite a bit lately.

One of the other guys in our group has begun his new campaign in DragonStar, which I previously talked about here, and it’s going pretty well. I’m still kind of worried about how it’s going to work out beyond these few initial steps — We’re drawing from about 20 books total, including both magic and technology, and in essence there is a counter to everything. Fantasy D&D itself is already quite problematic with the obscene number of spells in unforeseen combinations it has, adding technology into the mix just makes it that much more troublesome. Anyway, I’m starting to drift.

Playing this campaign has gotten me started on thinking about GMing voice as an important factor in the game. Now — I basically take it for granted here that “the best” campaign is one in which the GM is doing as little as possible, meaning the players are so engaged with their characters and the campaign world that they don’t need pushing and prodding. But getting to that gaming nirvana is no easy matter, and one certainly can’t expect to start there. The degree of a push any game needs to get rolling, though, is up to the players, how well everyone interacts and plays off of each other, how much each person’s creative vision overlaps with everyone else’s, and so on.

One of the things I was noticing while playing in the DragonStar campaign is how much a bad GMing “voice” so to speak, can hinder involvement in the game. Now for the purpose of structuring my thoughts I’m dividing up “voice” into three categories:

- Narrative style
- Vocabulary
- Demeanor

Narrative style refers to basically how you tell your story. How much description do you use, do you “act” out the lines NPCs say or merely describe them? My general feeling here is that if you’re running a homebrew campaign setting you definitely need to step up the description. Now I’m not advocating writing up a block of text such as you might see in a prewritten adventure (unless doing so will help you remember the description better on the fly), since nobody really listens to the block of text. The idea here is that if someone asks a question about the environment you need to be able to field that question.

On a similar note, when you are using NPCs by and large I think it’s much more immersive to “act” as the NPC rather than to describe what they say or do. I know I personally have trouble doing this, as I’m not particularly dramatically inclined. On the other hand, it really does improve the game for the players to feel like they are interacting directly with the NPC rather than through this distancing membrane. Discretion, of course, is required, as not every NPC should be so readily accessible. For mysterious characters, distancing will add to their mystique.

Vocabulary is raw word choice, and when done wrong is probably the single easiest thing that can undermine your “GM Voice” authority. I know I personally tend to use stopgaps such as “Uh”, “Um”, and “Like” too much. Controlling this tendency is something I’m always struggling with. My friend running the DragonStar campaign has a similar problem with “Basically” — The word, when used frequently in descriptions, conveys a sense of hemming-and-hawing, a sense of uncertainty that is a stumbling block for immersion.

Demeanor I’m throwing in here to indicate what I consider intangibles or extras that can affect your game. If you’re such a nice guy that you will refuse to kill off characters this will definitely affect how players interact with your campaign. The alternative is being ruthless, which can encourage competitive “Beat the GM” play.

All of these categories are rather fluid and flow into each other. For example, I think a GM’s ability to do, say, comic character voices falls into a general sense of his demeanor — But it also influences the descriptiveness of the game when used with the right intent. In the latter case this becomes acting, which is effectively character description by demonstration. Despite that the categories are fluid, in thinking about how I want to conduct my campaign in the future I find them somewhat useful to think about as they give me general areas I can focus in on and improve.

New Year, New Start

We’re well into 2007 already, so I figure I may as well make a resolution for myself. My resolution is to get all of my computer-related effects in order. This, of course, is a monumental task that I’ll be lucky to accomplish this year, but it’s worth it. I need to do this for my peace of mind, as it’s really difficult for me to move on to new things when I feel like what I already am invested in is in disarray.

Computer organization is a pretty broad category, so I guess I’ll define some subcategories
Blog — Getting the blog here in a state that I’ll be happy with for the foreseeable future.
Images — Getting all of my images organized in a sensible way, preferably with some sort of easy tagging system for quick searching across all images on my hard drive. I have many gigabytes of images accumulated over the years, so this is probably the most substantial task.
Music — Same as with Images, but with substantial amounts of work already done. Mostly this involves copying the music from the rest of my CD collection onto my computer and then backing it all up on DVDs.
Programs and File Structure — This one isn’t all that big, but most of the work here seems to be in planning. Windows programs tend to like to install shortcuts to themselves on the Desktop and in the Start Menu… And while I have my Desktop relatively clean of extraneous program shortcuts, my Start Menu is a mess. Ideally I need to think up some good categories (e.g. “Audio Programs”, “Photography/Video Programs”, etc) and organize that way. Unfortunately it’s not quite that easy, with some programs fitting in multiple categories, or related and synergistic programs being broken up into different categories…

First task in organization? Well, I’m going to clean out my blogroll a bit and possibly add some more structure to it (although I don’t know if I’ll bother with the latter — I tend to view the blogroll as my own personal reference for sites to read). I also added a new page with an extended blogroll to it so that I can keep my frontpage blogroll short and unintimidating, but provide more links and resources for people who find they have similar tastes.

WoAdWriMo Musings

It’s been awhile since I’ve had time to sit down and write anything substantial for this blog and longer still since I’ve managed to do anything substantial regarding D&D. Awhile ago over at Treasure Tables Martin made a post spotlighting a little venture called WoAdWriMo or Worldwide Adventure Writing Month. It’s a simple basic idea riffing off of the popularity of NaNoWriMo, with the goal of writing a 32 page adventure during the month of June.

I’ve been contemplating starting up my campaign again, or at least moving into a pre-game planning stage so I’m ready to start it up in a few months, and the WoAdWriMo project offers me a convenient way to multitask my efforts at planning for my campaign as well as making something that other people might find useful. Of course how useful anyone might find what I do will vary — I see this little venture as a way to get back into my campaign setting, so whether someone else can make use of it will depend on how much room their game has to drop in a small-to-moderate sized slice of another game setting.

I’m pretty sure what I’m going to be doing is running the campaign, when it starts up again, out of the Iron Heroes rulebook. I like a lot of things Iron Heroes does — Plenty of skillpoints to balance out characters, dynamic combat utilizing the token system, armor as damage reduction, no dependency on magic items to balance the game… It’s much closer to what I really want for my campaign setting than core D&D is. That’s not to say I don’t have reservations about Iron Heroes — It’s a lot of extra effort to learn the new rules and make new NPCs in that, not to mention the extra bookkeeping that running any classed-NPCs would entail (regarding tokens, etc). Still, I think it’s a lot simpler to just run out of one book and keep the houseruling to a minimum, which is really the reason why I stopped the campaign in the first place last time. Rewriting D&D’s entire Magic system is just too drastic a change to spring on the other guys. In any case, since none of the Iron Heroes classes have magical abilities this really makes my life easier, since I can reserve Magic as the domain of powerful NPCs.

Back to WoAdWriMo — I’ve got a pretty good idea what I want to do for this. Starting up the campaign again with the Iron Heroes rules means either recreating or making new characters (I’m leaning towards insisting on new ones, but some could still work). That also means I need to have a basic adventure to introduce the players into the gameworld and the factions of the gameworld. I think I’ve got a pretty good idea of how to do this too — I was listening to one of the D&D Podcasts and Dave Noonan and Mike Mearls were talking about adventure ideas. The one I really like is the idea of hooking the players into the service of one NPC who then goes missing and everyone in the city eventually comes calling for him, leaving the PCs to deal with the trouble left in his wake. Although it’s pretty simple in concept, what I really like is how it introduces major factions to the PCs and also leaves conflict resolution entirely up to them. I think I’ll be lucky if I can keep this thing even remotely close to 30 pages.