Archive for the 'Tabletop' Category

D&D Shakeups

I made a follow up post last week about some thoughts on D&D 4th Edition. Though 4th Edition is still speculative at this point, there have been a bunch of developments of late in the D&D world that lend credence to the idea that maybe, sometime, possibly in the near future, a 4th Edition will be released. Indefinite enough? I hope so.

So what do I mean by shakeups?

Back when 3rd Edition came out, Wizards of the Coast began farming out some of its material to other companies. The 2nd Edition days had left the D&D brand with a lot of neat settings, stuff like Ravenloft, Planescape, Spelljammer, Dark Sun, and so on. And while most of these settings were unique and interesting in their own ways, there’s obviously no way to support so many niche worlds (or at least, not do so and still turn a profit — generic splatbooks are probably better sellers than campaign-setting specific books)

Ravenloft was initially farmed out to White Wolf, publishing under the Sword & Sorcery brand.* DragonLance was farmed out to Margaret Weis productions. I don’t really understand the Oriental Adventures/Rokugan situation, so I won’t even speculate there. Dark Sun wasn’t supported at all.

*Details of some relationships might be incorrect. I don’t make it a point to care too much about the minutiae of who-is-what-and-how.

So sometime last year, Wizards took back the rights to Ravenloft from White Wolf and published their own “Expedition to Castle Ravenloft” module. Interesting. Wizards has mentioned that they are more interested in publishing adventure modules of late than they were initially. I consider this a good thing — I’m pretty darn sick of splatbooks whose sole purpose is to give powergamers more and more options to obsess over. An adventure, at the very least, gives some context for all of that to exist within. In fact, I think I’d prefer it if prestige classes and the like were only published in adventure modules, to reinforce the idea that Prestige Classes are not just super-classes but things that are earned through deeds or membership with organizations.

Sorry, I started to ramble. Anyway, now we hear news that DragonLance’s contract with Margaret Weis publishing isn’t being renewed.

And then we hear news that Wizards’ contract with Paizo Publishing, the makers of the iconic Dungeon & Dragon magazines, isn’t being renewed either.

What the heck is going on? It’s like Wizards is taking everything back in-house. A lot of people speculate that the reason for this move is in preparation for 4th Edition. Even though I’m betting we’ll see 4th Edition by 2010, at the latest, I’m not convinced these moves are specifically for 4th Edition. Wizards has been coyly mentioning a so-called “Digitial Initiative” (details are sketchy) whereby they presumably intend to create a system for distributing a lot of content online. It sounds kind of intriguing, but I wonder how successful something like that will be. Publishing a ton of content online will be problematic if anyone can copy and paste your content and give it away on their own website, or change the flavor text and pass it off as their own content (thus pretty much eliminating any hope of policing the behavior).

Some interesting notes from ENWorld:

2) The decision was made more than a year ago.

3) Content has not yet been decided.

4) Some Dragon/Dungeon features and columns will continue.

5) Accounts will be user based; payment options without credit cards will be available; content will be “previewable” before purchase.

6) Content will be released in frequent small bursts and then collected together.

7) DRAGON and DUNGEON, as brands, will continue to exist; implication being that this doesn’t replace the magazines, it’s the evolution of them.

8) Hardcopy compilation is a part of the plan.

9) Freelancers will still be used.

The real question I have, which I think will determine the success or failure of Wizards’ new venture, is whether the purpose of cutting off all of these contracts is to try and put the power, so-to-speak, in developing content into the hands of gamers around the world, via the Digital Initiative, or whether the goal is to try and consolidate Wizards’ assets and content and gain immediate control over how players interact with the material that they will be regularly publishing? Because I’m very supportive of the OGL and attempts to bring an Open-Source mentality into gaming, so to speak. But I think any so-called “Digital Initiative” whose purpose is not to explicitly democratize the creation and publication of content is going to fail, as it runs counter to the genius/madness and power of the Internet. The trick is always to harness that in productive ways, not to act like you can treat an online-distributed PDF as a magazine and maintain the same relationship with customers, as if the two are interchangeable. They’re not and never will be.

Battle Report 2: Circle vs. Khador

My Army:

Circle Orboros
Kaya the Wildborne
Warpwolf, Heavy Warbeast x 2
Argus, Light Warbeast x 2
Total Points: ~380

Khador
The Butcher of Khardov
Kodiak, Heavy Warjack
Marauder, Heavy Warjack
Battle Mechanik Crew, Unit of 4
Widowmakers, Unit
Manhunter, Solo

Turn 1:
My Activation:

All of my units run up the board 12 to 14 inches. My units end their movement roughly 6″ from a forest where the enemy deployed his advance-deployment units (Widowmakers, Manhunter). The enemy is to my left, and both of my Warpwolves are positioned on my left. Kaya is positioned behind one Warpwolf, using his great size to block line of sight. My Argus are slightly ahead of the rest of the army and on my right side.

Enemy Activation:

The Widowmakers fire upon one of my Argus, and the Widowmaker emerges from the forest in a charge towards the same Argus. The Argus is severely wounded though not dead. The rest of the Khador force, the two Warjacks, the Warcaster, and the mechanik unit, position themselves besides the woods, getting into position to attack next turn.

Turn 2:
My Activation:

With the Widowmakers firing at me from the forest (meaning I couldn’t charge them with any of my Warbeasts), and the rest of the Khador battlegroup positioning itself to charge next turn, I decided that I may as well throw myself all-in. Either I’d cause enough damage to disrupt the Khador’s plans or they’d be on me next turn, grinding my rather-fragile forces into the ground.

My first Warpwolf charged one of the Khador warjacks. With a MAT of 6 on the Warpwolf and a defense of 10 on the Khador warjack, hitting is extremely easy. However, with 20 Armor, it’s not easy to deal lots of damage to the Warjacks. No matter — I got in both of my Warpwolf’s claw attacks and then followed up with the throat-ripper chain attack, knocking the enemy warjack down. I then poured a fury or two into an additional attack.

The enemy warjack was crippled but the battle mechaniks might repair it on the next turn — I didn’t want to leave anything left for them to repair. I threw my second Warpwolf at the downed Warjack and reduced it to a hunk of scrap metal. I followed up with a Baying of Chaos animus, attempting to disrupt the battle mechaniks and the widowmakers in the nearby forest. Unfortunately, neither was intimidated — But they should’ve been!

My damaged Argus counterattacked against the Manhunter and, despite his wounds, managed to take down the Manhunter with a combo-bite. My second Argus attempted to use his doppler bark on the Widowmakers, but their formidable cover bonuses defeated the Argus’ poor ranged attack ability.

The only thing I had left to try to deal with the Widowmakers was Kaya. Since she is a Pathfinder, I had her charge right into the midst of the enemy snipers. With her 2″ reach I was able to hit all of them from one position. Four attacks later and the Widowmakers were worm food.

Enemy Activation:

Things were looking pretty grim for Khador at this point. His only remaining units were a single heavy warjack, a unit of mechaniks, and the Butcher of Khardov. Although I wasn’t terribly worried about the situation, I knew that both of my heavy units would be tied up in combat next turn. Would I have enough of an army left standing after the enemy pummeled me to pull out a win?

The Khador warjack moved in on Warpwolf #1. He did a moderate amount of damage, but nothing disabling. I was confident that with another turn my Warpwolf could disable this warjack.

The Butcher was enraged. He used his feat, some kind of buff spell, and generally speaking made himself hellaciously deadly. At something like P+S 20, and thus automatically doing at least 4 damage to a Warpwolf, I was seriously frightened and awed by his melee prowess. He moved up and attacked my Warpwolf #2, doing something like 4+5d6 damage to the Warpwolf, nearly killing it outright.

Turn 3:
My Activation:

It was clear that this turn was going to determine who won or lost the game. Getting the easy stuff out of the way first, I had my Warpwolf #1, who was engaged with the enemy warjack, pummel him into the ground with two attacks and a throat-ripper. Although this didn’t destroy the enemy jack, it was unlikely he’d be a serious threat in the future with one of his arms destroyed.

My Warpwolf #2 used his regeneration twice (rules flub!) to restore a few hitpoints to his disabled life spirals. He then struck back against the Butcher, but mostly only did a few points of damage. The Butcher scoffed at the gigantic warbeast.

Neither Argus was in a position to get to the Butcher, but Kaya, being a Pathfinder, could move directly through the forests to him. Emerging from the woods, she attacked the Butcher from behind … A critical hit! Amazingly enough, I managed to get a critical on my first roll. Kaya’s staff, Splinter, has a knockdown effect on criticals which meant that the Butcher’s high defense would be entirely negated. Thereafter she began pummeling the downed man until he was down for good, though it took all of her fury and her feat as well.

Victory number 2. Surprisingly, considering I was playing an experienced player. I guess he wasn’t ready for the speed and hitting power of my army.

Wizards of the Downtime

I noticed a new D&D podcast the other day and it got me thinking about something I mentioned earlier — One of the guys in my D&D group and I have a minor dispute over a minor rule with major consequences. Consequences that differ by about two orders of magnitude.

The last time we got into the dispute I mentioned to him that I’d ask the rules lawyers on the Wizards.com for their opinions on the matter so that we could come to a resolution. However, last time I tried to access the Wizards.com forums they were down for maintenance. Since it came to my mind I decided to browse on over to the Wizards forums and set about resolving the dispute…

WizardsoftheDowntime

Of course.

I have never seen a website that needs as much maintenance, especially hard downtime, as the Wizards.com forums. Ridiculous.