Archive for the 'Art' Category

Living Text

I find myself increasingly living in a world of text. In particular, digital text. Perhaps it’s getting to me. I’ve noticed that my days seem to feel both long and short. I have my obligations to my Dungeons and Dragons groups, yes, but it seems like so much of my time is spent concerned with that. Am I accomplishing the things I want and need to, otherwise? The past few days I’ve made lists of things I need to do, yet mysteriously not managed to get much further than “D&D.”

The task of late seems straightforward — To write, compile, and make available various texts that exist within the campaign setting. The reality is that there is only one way that I will feel satisfied in my task, and that is to create every text from the game world in real life. Obviously this is a little overboard. I [attempt to] share information with the players in my campaign by making this information available on my website. Maybe I’m just slightly compulsive about having characters be cognizant of major setting features like the dominant religion or prejudices arising from past events.

Ever since I took a course on the Nag Hammadi codices I feel that I’ve become increasingly aware of the sensual properties of books. Reading the Nag Hammadi codices on The Gnostic Society website just isn’t appropriate. So many elements of the text are lost by the point that it comes to your computer screen that it’s not the same thing anymore.

That’s not to say I wasn’t conscious of books as sensual objects before. Like most of the people I associate with, I devour books when I can. I have a great love for illuminated texts, such as those of Blake, but I don’t think it was until I dealt with the Nag Hammadi texts that I realized what I might be missing. Were the Nag Hammadi texts hymns? Sermons? Meditative aids? We’ll never really know. We translate these fragile thousand year old fragments, half eaten away by worms or microbes, place nondescript indicators in brackets where we can’t decipher the obscured or missing words, and send it out over the internet for someone to read in their bedroom. The latter experience has so little to do with how the texts must have been experienced first hand.

In my quest to create my campaign setting for my players I find myself downloading endless images of texts. Ancient texts decorated with dutiful craftsmanship, each page a work of art in text and image. I create texts and have images in my mind of what they look like, their physical condition, how the text is arranged on the page or on the scroll. What other information is contained in the book besides the mere words? Is the text dry and undecorated? Is the text abundant with life and color? Do the text’s other elements tend towards romanticism or the grotesque?

I’ve created some images — In particular I found some images of libraries that I altered in PhotoShop and am now using to evoke the physical space wherein books in my campaign are contained — But creating each codex or scroll in PhotoShop is clearly too much work. So I compromise. The text goes on the screen, the mere skeleton of the experience, and I write a few notes about the text’s condition. In time I hope to have the opportunity to visit each one in turn, making each one into a work. In the meantime I settle, and hope to accomplish more elsewhere. Turn my mind from text, so much text that I can’t escape it, and everything I do requires text.

Visual Poetry

A link via Alarm-Alarm leads me to this trailer for The Promise movie. If you’ve seen Crouching Tiger, Hero, or House of Flying Daggers you know what this movie offers: A questionable plot surrounded by astounding visuals. The Promise actually seems to remind me largely of Casshern, seeming to be more of a comic-book or a fairy-tale brought to life than a romanticized historical movie.

The Promise 1

Seeing yet another movie in the genre of Extraordinary Beauty, I’m forced to wonder: Where are the Western movies? Yes, we have The Lord of the Rings, which has moments of astounding beauty, and yes I would probably prefer to watch The Lord of the Rings over almost any of these Eastern movies. The problem is that the choice is not really between The Lord of the Rings and Hero, the choice is between Dungeons and Dragons and Casshern. When it comes down to a pathetic movie with horrible visual design, or an overly complicated and schizophrenic movie which is nonetheless striking as a perfect adaptation of anime visual style into a movie, I know what I’d rather have.

The Promise 2

It seems that Western historical fantasy is always of a certain type: dreary blues and greys, people with perpetually wet and dishevelled hair. You know the movies: The Two Towers, The Thirteenth Warrior, Tristan and Isolde, et cetera. Even something like the BBC’s production of Gormenghast was primarily an affair in portraying characters who have various grotesque features.

The Promise 3

I wonder if it’s something in the psychology of Western moviemakers that we can’t seem to have an idealized vision of our past. Everything must always be a “warts-and-all” approach, interspersed only by moments of the sublime. Perhaps we’re so accustomed to critiquing our own faults that we can’t help but carrying them into our fantasy. Maybe it’s just that the stylized visuals of anime are mainstream in Asia, where comics in America have always been not only less stylized, but largely denigrated as an art form. Maybe I’m just not aware of the American movies that strive to capture so much beauty.