<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Top Ten Reasons Why L4D Should Be L4BargainBin</title>
	<atom:link href="http://www.cineris.org/blog/2009/03/02/top-ten-reasons-why-l4d-should-be-l4bargainbin/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cineris.org/blog/2009/03/02/top-ten-reasons-why-l4d-should-be-l4bargainbin/</link>
	<description>Musings on Electronics and Culture</description>
	<lastBuildDate>Sat, 11 Feb 2012 12:44:21 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Cineris</title>
		<link>http://www.cineris.org/blog/2009/03/02/top-ten-reasons-why-l4d-should-be-l4bargainbin/comment-page-1/#comment-26444</link>
		<dc:creator>Cineris</dc:creator>
		<pubDate>Thu, 05 Mar 2009 05:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/?p=880#comment-26444</guid>
		<description>[quote name=&quot;Ben&quot;]I&#039;m sad to read that you don&#039;t enjoy a game which I do, but I agree with many of your points, particularly the technical ones. VALVe really does need to get its act together with respect to netcode, hit detection, and object physics.

Regardless, I enjoy L4D and TF2 very much. One trick with respect to point 1. is to Steam-friend-ify the people you play with who play well, and join games with them. I&#039;ve made a couple internet friends this way, and it&#039;s enjoyable to play with their company.

Still, I recognize that there are a lot of flaws with the game, but that doesn&#039;t at all make me regret my purchase.

Ben[/quote]


Hey Ben,

The majority of my games in L4D have been semi-organized pick up groups. So for the most part I avoid a lot of the headaches that are associated with public play.

I do have fun playing the game, generally speaking. I don&#039;t think I would write a long &quot;Please fix!&quot; style post like this if I truly disliked it, but there are many issues with the game that just frustrate the heck out of me each time I play it. Having only two Versus maps to play on probably pushes my tolerance for niggling issues way down -- The first couple of times you play a map you are just getting to learn it, but afterwards every little random trip up gets on your nerves [and if you&#039;re Infected you have ~30 seconds to stew on it].</description>
		<content:encoded><![CDATA[<p>%name said:</p>
<blockquote cite="http://www.cineris.org/blog/2009/03/02/top-ten-reasons-why-l4d-should-be-l4bargainbin/#comment-"><p>
I&#8217;m sad to read that you don&#8217;t enjoy a game which I do, but I agree with many of your points, particularly the technical ones. VALVe really does need to get its act together with respect to netcode, hit detection, and object physics.</p>
<p>Regardless, I enjoy L4D and TF2 very much. One trick with respect to point 1. is to Steam-friend-ify the people you play with who play well, and join games with them. I&#8217;ve made a couple internet friends this way, and it&#8217;s enjoyable to play with their company.</p>
<p>Still, I recognize that there are a lot of flaws with the game, but that doesn&#8217;t at all make me regret my purchase.</p>
<p>Ben</p>
</blockquote>
<p>Hey Ben,</p>
<p>The majority of my games in L4D have been semi-organized pick up groups. So for the most part I avoid a lot of the headaches that are associated with public play.</p>
<p>I do have fun playing the game, generally speaking. I don&#8217;t think I would write a long &#8220;Please fix!&#8221; style post like this if I truly disliked it, but there are many issues with the game that just frustrate the heck out of me each time I play it. Having only two Versus maps to play on probably pushes my tolerance for niggling issues way down &#8212; The first couple of times you play a map you are just getting to learn it, but afterwards every little random trip up gets on your nerves [and if you're Infected you have ~30 seconds to stew on it].</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben Finkel</title>
		<link>http://www.cineris.org/blog/2009/03/02/top-ten-reasons-why-l4d-should-be-l4bargainbin/comment-page-1/#comment-26443</link>
		<dc:creator>Ben Finkel</dc:creator>
		<pubDate>Wed, 04 Mar 2009 19:59:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/?p=880#comment-26443</guid>
		<description>I&#039;m sad to read that you don&#039;t enjoy a game which I do, but I agree with many of your points, particularly the technical ones. VALVe really does need to get its act together with respect to netcode, hit detection, and object physics.

Regardless, I enjoy L4D and TF2 very much. One trick with respect to point 1. is to Steam-friend-ify the people you play with who play well, and join games with them. I&#039;ve made a couple internet friends this way, and it&#039;s enjoyable to play with their company.

Still, I recognize that there are a lot of flaws with the game, but that doesn&#039;t at all make me regret my purchase.

Ben</description>
		<content:encoded><![CDATA[<p>I&#8217;m sad to read that you don&#8217;t enjoy a game which I do, but I agree with many of your points, particularly the technical ones. VALVe really does need to get its act together with respect to netcode, hit detection, and object physics.</p>
<p>Regardless, I enjoy L4D and TF2 very much. One trick with respect to point 1. is to Steam-friend-ify the people you play with who play well, and join games with them. I&#8217;ve made a couple internet friends this way, and it&#8217;s enjoyable to play with their company.</p>
<p>Still, I recognize that there are a lot of flaws with the game, but that doesn&#8217;t at all make me regret my purchase.</p>
<p>Ben</p>
]]></content:encoded>
	</item>
</channel>
</rss>

