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	<title>Comments on: UT3 Weapon Rundown</title>
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	<link>http://www.cineris.org/blog/2007/11/12/ut3-weapon-rundown/</link>
	<description>Musings on Electronics and Culture</description>
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		<title>By: UT3 Weapon Rundown: Sniper Rifle at Augury</title>
		<link>http://www.cineris.org/blog/2007/11/12/ut3-weapon-rundown/comment-page-1/#comment-25758</link>
		<dc:creator>UT3 Weapon Rundown: Sniper Rifle at Augury</dc:creator>
		<pubDate>Tue, 20 Nov 2007 16:54:42 +0000</pubDate>
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		<description>[...]  Back to the Index [...]</description>
		<content:encoded><![CDATA[<p>[...]  Back to the Index [...]</p>
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		<title>By: UT3 Weapon Rundown: Rocket Launcher at Augury</title>
		<link>http://www.cineris.org/blog/2007/11/12/ut3-weapon-rundown/comment-page-1/#comment-25755</link>
		<dc:creator>UT3 Weapon Rundown: Rocket Launcher at Augury</dc:creator>
		<pubDate>Mon, 19 Nov 2007 23:47:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2007/11/12/ut3-weapon-rundown/#comment-25755</guid>
		<description>[...]  Back to the Index [...]</description>
		<content:encoded><![CDATA[<p>[...]  Back to the Index [...]</p>
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		<title>By: UT3 Weapon Rundown: Flak Cannon at Augury</title>
		<link>http://www.cineris.org/blog/2007/11/12/ut3-weapon-rundown/comment-page-1/#comment-25736</link>
		<dc:creator>UT3 Weapon Rundown: Flak Cannon at Augury</dc:creator>
		<pubDate>Sun, 18 Nov 2007 23:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2007/11/12/ut3-weapon-rundown/#comment-25736</guid>
		<description>[...]  Back to the Index [...]</description>
		<content:encoded><![CDATA[<p>[...]  Back to the Index [...]</p>
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		<title>By: UT3 Weapon Rundown: Stinger Minigun at Augury</title>
		<link>http://www.cineris.org/blog/2007/11/12/ut3-weapon-rundown/comment-page-1/#comment-25733</link>
		<dc:creator>UT3 Weapon Rundown: Stinger Minigun at Augury</dc:creator>
		<pubDate>Sat, 17 Nov 2007 23:36:57 +0000</pubDate>
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		<description>[...] Many people have been complaining that the Stinger is &#8220;too powerful,&#8221; and while it&#8217;s true the Stinger is extremely effective, in a regular DeathMatch game, walking around with a weapon that&#8217;ll take 6 or 7 shots to kill a person just seems suicidal with so many one-hit wonders stalking about. Perhaps others might find it more effective, but I typically only tend to pick up stray kills with it.  Back to the Index [...]</description>
		<content:encoded><![CDATA[<p>[...] Many people have been complaining that the Stinger is &#8220;too powerful,&#8221; and while it&#8217;s true the Stinger is extremely effective, in a regular DeathMatch game, walking around with a weapon that&#8217;ll take 6 or 7 shots to kill a person just seems suicidal with so many one-hit wonders stalking about. Perhaps others might find it more effective, but I typically only tend to pick up stray kills with it.  Back to the Index [...]</p>
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		<title>By: UT3 Weapon Rundown: Link Gun at Augury</title>
		<link>http://www.cineris.org/blog/2007/11/12/ut3-weapon-rundown/comment-page-1/#comment-25712</link>
		<dc:creator>UT3 Weapon Rundown: Link Gun at Augury</dc:creator>
		<pubDate>Fri, 16 Nov 2007 22:06:48 +0000</pubDate>
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		<title>By: UT3 Weapon Rundown: Shock Rifle at Augury</title>
		<link>http://www.cineris.org/blog/2007/11/12/ut3-weapon-rundown/comment-page-1/#comment-25703</link>
		<dc:creator>UT3 Weapon Rundown: Shock Rifle at Augury</dc:creator>
		<pubDate>Thu, 15 Nov 2007 14:47:36 +0000</pubDate>
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		<title>By: Twenty Sided &#187; Blog Archive &#187; File under: Misc</title>
		<link>http://www.cineris.org/blog/2007/11/12/ut3-weapon-rundown/comment-page-1/#comment-25702</link>
		<dc:creator>Twenty Sided &#187; Blog Archive &#187; File under: Misc</dc:creator>
		<pubDate>Thu, 15 Nov 2007 13:06:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2007/11/12/ut3-weapon-rundown/#comment-25702</guid>
		<description>[...] Augury has a great series of posts on the weapons in the Unreal Tournament 3 Demo. I posted on this a while ago, but his series is a lot more in-depth. I actually learned a few details about the performance of the various weapons that I found surprising. (Example: I didn&#8217;t realize the BioRifle has the same damage output as the Enforcer in primary fire mode. I just assumed that it was a lot higher because&#8230; I dunno&#8230; the gun is bigger?) Very educational. [...]</description>
		<content:encoded><![CDATA[<p>[...] Augury has a great series of posts on the weapons in the Unreal Tournament 3 Demo. I posted on this a while ago, but his series is a lot more in-depth. I actually learned a few details about the performance of the various weapons that I found surprising. (Example: I didn&#8217;t realize the BioRifle has the same damage output as the Enforcer in primary fire mode. I just assumed that it was a lot higher because&#8230; I dunno&#8230; the gun is bigger?) Very educational. [...]</p>
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		<title>By: UT3 Weapon Rundown: Bio Rifle at Augury</title>
		<link>http://www.cineris.org/blog/2007/11/12/ut3-weapon-rundown/comment-page-1/#comment-25691</link>
		<dc:creator>UT3 Weapon Rundown: Bio Rifle at Augury</dc:creator>
		<pubDate>Wed, 14 Nov 2007 17:51:07 +0000</pubDate>
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		<title>By: UT3 Weapon Rundown: Enforcer at Augury</title>
		<link>http://www.cineris.org/blog/2007/11/12/ut3-weapon-rundown/comment-page-1/#comment-25681</link>
		<dc:creator>UT3 Weapon Rundown: Enforcer at Augury</dc:creator>
		<pubDate>Tue, 13 Nov 2007 18:26:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2007/11/12/ut3-weapon-rundown/#comment-25681</guid>
		<description>[...] In any vehicular gametype, the Enforcer is out of its league. Not only do vehicles have hundreds of HP to wear down, but damage per bullet from the Enforcer is reduced to 6. That&#8217;s about 75% damage reduction right there, so don&#8217;t even bother. The only real use the gun has in vehicular gametypes is as a fallback if you have neither Shock Rifle, nor Sniper Rifle for precision attacks at distance, such as for knocking foes off of hoverboards. Although the Enforcer is leagues better than the Assault Rifle as a DeathMatch weapon, I definitely do miss the Assault Rifle&#8217;s grenades in vehicular gametypes. The Enforcer&#8217;s secondary fire is pretty lacking, and that&#8217;s even more apparent when you look at it against vehicles. Firing some kind of armor-piercing or EMP rounds on secondary fire, or just giving the Enforcer grenade-launcher clip-on in vCTF and WAR would go a long way to at least make it worth considering using against vehicles. Right now you&#8217;ve got better chances using the Impact Hammer.  Back to the Index [...]</description>
		<content:encoded><![CDATA[<p>[...] In any vehicular gametype, the Enforcer is out of its league. Not only do vehicles have hundreds of HP to wear down, but damage per bullet from the Enforcer is reduced to 6. That&#8217;s about 75% damage reduction right there, so don&#8217;t even bother. The only real use the gun has in vehicular gametypes is as a fallback if you have neither Shock Rifle, nor Sniper Rifle for precision attacks at distance, such as for knocking foes off of hoverboards. Although the Enforcer is leagues better than the Assault Rifle as a DeathMatch weapon, I definitely do miss the Assault Rifle&#8217;s grenades in vehicular gametypes. The Enforcer&#8217;s secondary fire is pretty lacking, and that&#8217;s even more apparent when you look at it against vehicles. Firing some kind of armor-piercing or EMP rounds on secondary fire, or just giving the Enforcer grenade-launcher clip-on in vCTF and WAR would go a long way to at least make it worth considering using against vehicles. Right now you&#8217;ve got better chances using the Impact Hammer.  Back to the Index [...]</p>
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