Campaign Ideas: Shipwrecked

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Games, RPGs, Tabletop

Basic introductory campaign idea designed to introduce players to the setting, establish the group without relying on “You all show up at a tavern” tropes.

Types: Semi-Travelogue, Fish out of Water

Scene 1: Fight scene. This scene establishes a villain/antagonist for the characters by immediately pitting them up against the antagonist and/or some of his henchmen. Premise for this fight is that the antagonist is trying to retrieve X, where X is an item or components of an item.

Scene 2: Flashback to the initial party meeting, which is on a ship. Each character has been hired by the Captain, and their mission to deliver X to [some location or NPC] is explained.

Scene 3: A storm strikes, and the ship is under attack by [pirates / mercenaries / unknown]. A battle ensues and the ship is wrecked.

Scene 4: The characters wake up on the shores of [some location on the same landmass where they were headed]. The majority of the crew seems to be lost and only the PCs are fit for travel, so they head on to finish their mission.

-After roughly another scene or two, the PCs should be ‘caught up’ in narrative time with Scene 1, after which they continue onward in ‘real time.’
-Subsequent scenes introduce the characters to the setting [mood/themes] and set up different factions of antagonists / allies. Since all characters are from a different location, play up customs and other elements that may seem strange to the PCs (and also to the players).
-By the end of the mission the PCs should have forged a bond with at least one faction, which will offer them some sort of ongoing relationship at the end of the initial scenario and possibly serve as the basis for further scenarios.

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