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	<title>Comments on: Are MMOs Sustainable?</title>
	<atom:link href="http://www.cineris.org/blog/2007/02/20/are-mmos-sustainable/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cineris.org/blog/2007/02/20/are-mmos-sustainable/</link>
	<description>Musings on Electronics and Culture</description>
	<pubDate>Wed, 19 Nov 2008 16:07:48 +0000</pubDate>
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		<title>By: Shamus</title>
		<link>http://www.cineris.org/blog/2007/02/20/are-mmos-sustainable/#comment-10116</link>
		<dc:creator>Shamus</dc:creator>
		<pubDate>Wed, 21 Feb 2007 13:55:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2007/02/20/are-mmos-sustainable/#comment-10116</guid>
		<description>Yeah, I was thinking that Monsters would be able to see you about the same time you saw them, although I hadn't thought about what that would LOOK like, in-game.  Actually, higher level monsters ought to have higher stats, and thus see you first, while lower ones would be a little "blind" by comparison, and thus easy for the high-level player to avoid.</description>
		<content:encoded><![CDATA[<p>Yeah, I was thinking that Monsters would be able to see you about the same time you saw them, although I hadn&#8217;t thought about what that would LOOK like, in-game.  Actually, higher level monsters ought to have higher stats, and thus see you first, while lower ones would be a little &#8220;blind&#8221; by comparison, and thus easy for the high-level player to avoid.</p>
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		<title>By: Cineris</title>
		<link>http://www.cineris.org/blog/2007/02/20/are-mmos-sustainable/#comment-10085</link>
		<dc:creator>Cineris</dc:creator>
		<pubDate>Wed, 21 Feb 2007 04:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2007/02/20/are-mmos-sustainable/#comment-10085</guid>
		<description>[quote comment=Shamus]If we get rid of the system of fixed monster spawn points, and just have monsters appear in spots where there AREN'T any players, then we will take away the ability to "farm" a single monster.[/quote]

Not necessarily, so long as the MMO in question retains what I feel like is the major factor in encouraging farming -- That monsters pretty much just stand around (or patrol) and wait until you get near them. Having monsters that react to players the moment they see them, rather than when they are within an artificial "aggro bubble" would mean players have far less control over the encounters they initiate.

Guild Wars (just to give an example I know a bit about) has pseudorandom spawn points for all enemies. Someone who has a build specifically to farm, say, Trolls in Guild Wars is going to seek out engagements with Trolls and run around any monsters he doesn't want to deal with so he doesn't waste time. It's not always possible to avoid engagements but it's far easier to avoid them than in say, Diablo where enemies will largely attack on sight and might begin attacking you from off-screen.</description>
		<content:encoded><![CDATA[<p>%name said:</p>
<blockquote cite="http://www.cineris.org/blog/2007/02/20/are-mmos-sustainable/#comment-"><p>
If we get rid of the system of fixed monster spawn points, and just have monsters appear in spots where there AREN&#8217;T any players, then we will take away the ability to &#8220;farm&#8221; a single monster.</p>
</blockquote>
<p>Not necessarily, so long as the MMO in question retains what I feel like is the major factor in encouraging farming &#8212; That monsters pretty much just stand around (or patrol) and wait until you get near them. Having monsters that react to players the moment they see them, rather than when they are within an artificial &#8220;aggro bubble&#8221; would mean players have far less control over the encounters they initiate.</p>
<p>Guild Wars (just to give an example I know a bit about) has pseudorandom spawn points for all enemies. Someone who has a build specifically to farm, say, Trolls in Guild Wars is going to seek out engagements with Trolls and run around any monsters he doesn&#8217;t want to deal with so he doesn&#8217;t waste time. It&#8217;s not always possible to avoid engagements but it&#8217;s far easier to avoid them than in say, Diablo where enemies will largely attack on sight and might begin attacking you from off-screen.</p>
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		<title>By: Shamus</title>
		<link>http://www.cineris.org/blog/2007/02/20/are-mmos-sustainable/#comment-10081</link>
		<dc:creator>Shamus</dc:creator>
		<pubDate>Wed, 21 Feb 2007 02:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2007/02/20/are-mmos-sustainable/#comment-10081</guid>
		<description>If we get rid of the system of fixed monster spawn points, and just have monsters appear in spots where there AREN'T any players, then we will take away the ability to "farm" a single monster.  You have to keep moving, and you will run into many types of monsters from that area.  If I'm lvl 10 hunting in a level 15 area, I'm going to get KILLED, because I'll run into monsters for which I don't have any exploit.  Killing some and running from others will be dangerous and time consuming (since I may meet MORE monsters while running) and so it will be more cost-effective to just stick to my level 10 area.

Really, the fixed monster spawn points is an awful system and is long overdue for innovation.</description>
		<content:encoded><![CDATA[<p>If we get rid of the system of fixed monster spawn points, and just have monsters appear in spots where there AREN&#8217;T any players, then we will take away the ability to &#8220;farm&#8221; a single monster.  You have to keep moving, and you will run into many types of monsters from that area.  If I&#8217;m lvl 10 hunting in a level 15 area, I&#8217;m going to get KILLED, because I&#8217;ll run into monsters for which I don&#8217;t have any exploit.  Killing some and running from others will be dangerous and time consuming (since I may meet MORE monsters while running) and so it will be more cost-effective to just stick to my level 10 area.</p>
<p>Really, the fixed monster spawn points is an awful system and is long overdue for innovation.</p>
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