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	<title>Comments on: Design Decline</title>
	<atom:link href="http://www.cineris.org/blog/2006/11/26/design-decline/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cineris.org/blog/2006/11/26/design-decline/</link>
	<description>Musings on Electronics and Culture</description>
	<pubDate>Fri, 21 Nov 2008 03:27:26 +0000</pubDate>
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		<title>By: Sprog</title>
		<link>http://www.cineris.org/blog/2006/11/26/design-decline/#comment-26304</link>
		<dc:creator>Sprog</dc:creator>
		<pubDate>Wed, 14 May 2008 04:54:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2006/11/26/design-decline/#comment-26304</guid>
		<description>Ahhhh, I remember the original unreal (or at least the gold version) and happily fragging enemies with the shockingly powerful shock-combo and the flack cannon, THAT was a real shotgun, heh, I ruled so many servers with nothing but a flack cannon, and the goop-gun. Sigh, I miss the days of simple, appealing gameplay, without worrying if I would be able to play my game after I bought it because it was made by developers who are afraid of their target audience (alright, a little to the right of the target audience, because the people who pirate aren't likely to buy the game anyways) I missed doom and quake, too young, but for me, unreal was one of my first real First Person Shooters and it really dragged me into the genre. Damned nostalgia...</description>
		<content:encoded><![CDATA[<p>Ahhhh, I remember the original unreal (or at least the gold version) and happily fragging enemies with the shockingly powerful shock-combo and the flack cannon, THAT was a real shotgun, heh, I ruled so many servers with nothing but a flack cannon, and the goop-gun. Sigh, I miss the days of simple, appealing gameplay, without worrying if I would be able to play my game after I bought it because it was made by developers who are afraid of their target audience (alright, a little to the right of the target audience, because the people who pirate aren&#8217;t likely to buy the game anyways) I missed doom and quake, too young, but for me, unreal was one of my first real First Person Shooters and it really dragged me into the genre. Damned nostalgia&#8230;</p>
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		<title>By: [SIC]ness</title>
		<link>http://www.cineris.org/blog/2006/11/26/design-decline/#comment-26076</link>
		<dc:creator>[SIC]ness</dc:creator>
		<pubDate>Tue, 15 Jan 2008 20:22:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2006/11/26/design-decline/#comment-26076</guid>
		<description>the blade gun you're thinking of is the ripper... exelent gun</description>
		<content:encoded><![CDATA[<p>the blade gun you&#8217;re thinking of is the ripper&#8230; exelent gun</p>
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		<title>By: PunkRock</title>
		<link>http://www.cineris.org/blog/2006/11/26/design-decline/#comment-26054</link>
		<dc:creator>PunkRock</dc:creator>
		<pubDate>Thu, 10 Jan 2008 00:26:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2006/11/26/design-decline/#comment-26054</guid>
		<description>The dual wield of the enforcers was one of my favorite weapon combos.  Also, the blade shooter (whatever it was called) was another great weapon that was cut.  I've been being a little nostalgic and playing Unreal Championship for the Xbox, which does have a little too much in common with the Quake style play. 

Also, I miss the 8-ball.  Those were the days.</description>
		<content:encoded><![CDATA[<p>The dual wield of the enforcers was one of my favorite weapon combos.  Also, the blade shooter (whatever it was called) was another great weapon that was cut.  I&#8217;ve been being a little nostalgic and playing Unreal Championship for the Xbox, which does have a little too much in common with the Quake style play. </p>
<p>Also, I miss the 8-ball.  Those were the days.</p>
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		<title>By: Twenty Sided &#187; Blog Archive &#187; Halo Heresy</title>
		<link>http://www.cineris.org/blog/2006/11/26/design-decline/#comment-25507</link>
		<dc:creator>Twenty Sided &#187; Blog Archive &#187; Halo Heresy</dc:creator>
		<pubDate>Sun, 04 Nov 2007 16:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2006/11/26/design-decline/#comment-25507</guid>
		<description>[...] So I&#8217;m going to burn through a few paragraphs and get this out of my system. The rest of this post is just going to be me beating on that long-dead horse, so I suggest you skip it. Maybe check out this great bit on Unreal Tournament 2008. [...]</description>
		<content:encoded><![CDATA[<p>[...] So I&#8217;m going to burn through a few paragraphs and get this out of my system. The rest of this post is just going to be me beating on that long-dead horse, so I suggest you skip it. Maybe check out this great bit on Unreal Tournament 2008. [...]</p>
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