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	<title>Comments on: Design Decline</title>
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	<link>http://www.cineris.org/blog/2006/11/26/design-decline/</link>
	<description>Musings on Electronics and Culture</description>
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		<title>By: ivan</title>
		<link>http://www.cineris.org/blog/2006/11/26/design-decline/comment-page-1/#comment-26462</link>
		<dc:creator>ivan</dc:creator>
		<pubDate>Fri, 20 Mar 2009 00:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2006/11/26/design-decline/#comment-26462</guid>
		<description>why u guys decline i think they look awsome
(Design Decline)</description>
		<content:encoded><![CDATA[<p>why u guys decline i think they look awsome<br />
(Design Decline)</p>
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		<title>By: Sprog</title>
		<link>http://www.cineris.org/blog/2006/11/26/design-decline/comment-page-1/#comment-26304</link>
		<dc:creator>Sprog</dc:creator>
		<pubDate>Wed, 14 May 2008 04:54:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2006/11/26/design-decline/#comment-26304</guid>
		<description>Ahhhh, I remember the original unreal (or at least the gold version) and happily fragging enemies with the shockingly powerful shock-combo and the flack cannon, THAT was a real shotgun, heh, I ruled so many servers with nothing but a flack cannon, and the goop-gun. Sigh, I miss the days of simple, appealing gameplay, without worrying if I would be able to play my game after I bought it because it was made by developers who are afraid of their target audience (alright, a little to the right of the target audience, because the people who pirate aren&#039;t likely to buy the game anyways) I missed doom and quake, too young, but for me, unreal was one of my first real First Person Shooters and it really dragged me into the genre. Damned nostalgia...</description>
		<content:encoded><![CDATA[<p>Ahhhh, I remember the original unreal (or at least the gold version) and happily fragging enemies with the shockingly powerful shock-combo and the flack cannon, THAT was a real shotgun, heh, I ruled so many servers with nothing but a flack cannon, and the goop-gun. Sigh, I miss the days of simple, appealing gameplay, without worrying if I would be able to play my game after I bought it because it was made by developers who are afraid of their target audience (alright, a little to the right of the target audience, because the people who pirate aren&#8217;t likely to buy the game anyways) I missed doom and quake, too young, but for me, unreal was one of my first real First Person Shooters and it really dragged me into the genre. Damned nostalgia&#8230;</p>
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		<title>By: [SIC]ness</title>
		<link>http://www.cineris.org/blog/2006/11/26/design-decline/comment-page-1/#comment-26076</link>
		<dc:creator>[SIC]ness</dc:creator>
		<pubDate>Tue, 15 Jan 2008 20:22:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2006/11/26/design-decline/#comment-26076</guid>
		<description>the blade gun you&#039;re thinking of is the ripper... exelent gun</description>
		<content:encoded><![CDATA[<p>the blade gun you&#8217;re thinking of is the ripper&#8230; exelent gun</p>
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		<title>By: PunkRock</title>
		<link>http://www.cineris.org/blog/2006/11/26/design-decline/comment-page-1/#comment-26054</link>
		<dc:creator>PunkRock</dc:creator>
		<pubDate>Thu, 10 Jan 2008 00:26:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2006/11/26/design-decline/#comment-26054</guid>
		<description>The dual wield of the enforcers was one of my favorite weapon combos.  Also, the blade shooter (whatever it was called) was another great weapon that was cut.  I&#039;ve been being a little nostalgic and playing Unreal Championship for the Xbox, which does have a little too much in common with the Quake style play. 

Also, I miss the 8-ball.  Those were the days.</description>
		<content:encoded><![CDATA[<p>The dual wield of the enforcers was one of my favorite weapon combos.  Also, the blade shooter (whatever it was called) was another great weapon that was cut.  I&#8217;ve been being a little nostalgic and playing Unreal Championship for the Xbox, which does have a little too much in common with the Quake style play. </p>
<p>Also, I miss the 8-ball.  Those were the days.</p>
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		<title>By: Twenty Sided &#187; Blog Archive &#187; Halo Heresy</title>
		<link>http://www.cineris.org/blog/2006/11/26/design-decline/comment-page-1/#comment-25507</link>
		<dc:creator>Twenty Sided &#187; Blog Archive &#187; Halo Heresy</dc:creator>
		<pubDate>Sun, 04 Nov 2007 16:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.cineris.org/blog/2006/11/26/design-decline/#comment-25507</guid>
		<description>[...] So I&#8217;m going to burn through a few paragraphs and get this out of my system. The rest of this post is just going to be me beating on that long-dead horse, so I suggest you skip it. Maybe check out this great bit on Unreal Tournament 2008. [...]</description>
		<content:encoded><![CDATA[<p>[...] So I&#8217;m going to burn through a few paragraphs and get this out of my system. The rest of this post is just going to be me beating on that long-dead horse, so I suggest you skip it. Maybe check out this great bit on Unreal Tournament 2008. [...]</p>
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