Part 5 in my indefinitely-long series to attain the Grandmaster Cartographer title in Guild Wars.
It’s looking like I’m nearing the end of the “Ascalon Adventures” subseries here. I’ve got about two major areas left on my list: Dragon’s Gullet and Ascalon Foothills. Prior to beginning this series I already did fairly extensive runs of Pockmark Flats, Regent Valley, and Old Ascalon. I may do a single post that wraps up those three areas because I’m betting I will only uncover about .03% for each of those areas. There’s also The Breach and the Flame Temple Corridor transitional areas that I willl probably cover in the same post, as they’re very small and I’m also unlikely to uncover anything substantial there.
This post covers the Diessa Lowlands. Unfortunately this post is going to be a little more disjointed than usual as I found it extremely difficult to manage this area — The area, particularly in the western end, has a large number of Shatter Gargoyles. As I mentioned in my post on the Nolani Academy Mission, you can’t run past these foes, so I was forced to fight any that I encountered. This is particularly tedious when your character is set up for speed rather than killing power, as you end up having to whittle down enemies with your regular attacks. Add on the fact that this area contains Resurrect Gargoyles that will resurrect any nearby other gargoyles (including Resurrect Gargoyles) and it gets very tedious. I ended up dying and restarting at least once, and I took a break halfway through when a friend joined the game.
Above is the map before beginning my run. The red areas are fogged areas that I planned to investigate. The first patch of fog I uncovered was near the bottom-most red problem-area. This is a direct run from Nolani Academy, so it was pretty easy to get there.
The little hook area where I’m located in the screenshot above is actually a dead end, so I doubled back and headed to the western-most problem area. As I mentioned above, the western area of this zone is crawling with Shatter Gargoyles. I explored the area I wanted to investigate, and I believe I uncovered a lone patch of fog there but didn’t continue further north — Too many Gargoyles made it look like an unrewarding effort considering the map seems largely uncovered.
Below is a picture I took upon spotting the Nolani Historical Monument near that area.
Once I uncovered the westernmost area I continued along to hit the Southern trouble-spot. This was a huge find. If you look at the map in the screenshot below you will find that not only did I explore the circled red problem spot, but that I continued beyond that area into an entirely new fogged area.
Above you can see me looking out onto a large Charr encampment made in the ruins of some ancient temple. You can see the crumbling pillars and an earthen pyramid or ziggurat to either side.
Below I have followed the mountain pass that leads into this area to its full extent, and am overlooking the main Charr encampment. There are about three bosses wandering around on the structure below me.
This next picture shows me after a short dash through the area, past all the Charr and looking back onto one of the Ziggurats. Later on I would return with a friend to this area and we would completely eliminate it of Charr and explore every nook and cranny — It was obviously suicidal to attempt to run into such a huge mass of enemies to try and explore the edges of the ruined temple where the Charr were encamped, so I mainly ran around the edges of the nearby areas.
Two pictures above you can see two signal fires burning in the distance. This next picture comes after I have followed the path lit by the signal fires. This path led back into territory that I had already explored, but other people may not have. You can see a small abandoned settlement in the area where the screenshot below is taken, with a few makeshift houses on a cliff accessible only by this bridge.
I followed this southern path to its extent and ended up at the border of the zone. At this point my friend arrived and we returned to Grendich Courthouse to fully explore that lower Charr-infested area and to take a look at the other problem areas I noted.
An obligatory beauty-shot. If you look at the map you can see this is after I explored the northernmost problem area. I believe I uncovered a single spot (.03%) of fog there, but nothing more.
Here I am near the westernmost problem area. Unfortunately this area was not fogged at all, the blurriness in the map was just the natural zone border.
Total gain for this outing… Approximately .2%. Not bad, but troublesome. I have a feeling that my efforts at running through zones are going to become even more difficult once I move on from Ascalon, and that’s a rather frightening thought overall.
Recent Comments