Monthly Archive for July, 2006

Tyrian Travels: Adventures in Ascalon, part 2

So over the weekend I spent about an hour or so running two more missions in Ascalon, hoping to clear up any patches I may have missed on previous attempts of these missions.

The first one here is the Fort Ranik mission. From the map below you can see that it’s pretty much already entirely uncovered, but I figured I might find a patch or two here and there anyway.

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As luck would have it, I did manage to find one small patch right here — This small bit actually pushed me up another .1%, although I suspect it’s only worth about .03% total. This is in the ruins of some structure alongside the main mission path. Keep an eye out for it.

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Other people may have missed this location: This is actually directly to the side of the aforementioned ruins. You can run down this little niche here a fair distance — Check it and you might reveal a tiny portion of the map.

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I also did another run of the Great Northern Wall mission to make sure I’d cleaned up every last bit. I actually did a run of this mission before I started this post series, but you only have 3 minutes to explore the last area of the mission so I figured I’d spend another three minutes cleaning up any parts I may have missed on the first time through.

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Below you can see me looking out onto a Charr encampment — That’s the area you want to explore. Make sure you have some running skills equipped and make a dash through the legion of Charr coming at you. If you don’t attack they won’t pay much attention to you.

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Here I am at the edge of the world.

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Standing amidst the clouds.

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On the second run through the extreme edge of the mission map I didn’t manage to find any more patches of uncovered land. That means my total gain for these two missions was one spot, or .1% (though probably more like .03%).

Tyrian Travels: Adventures in Ascalon

I’m starting a little post series about my attempts to achieve 100% world exploration (thus achieving the title “Grandmaster Cartographer”) in Guild Wars. I’m going to attempt to do one mission or area every day or every few days until I’ve explored the entire map. This should help me keep things organized and possibly even be useful to other people.

My character currently has approximately 80% of the game-map uncovered, so largely this is going to be an exercise in finding small alcoves of unexplored land. I’m going to be focusing on the areas that I know I haven’t covered entirely in a systematic fashion, and I’m not going to be doing areas that I know I’ve already uncovered fully.

Mission: Ruins of Surmia

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Above is a picture of the general mission area before the expedition. It’s mostly uncovered but there are a few small areas that I want to make sure I’ve gotten.

The first part of the mission consists of freeing the Ascalon prisoners. In this area there is a small twist in a river of tar that held a small patch of land that I hadn’t uncovered. The screenshot is below.

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Uncovering this portion of land did not net even .1%.

The next area that I wanted to make sure that I covered completely was the area where the Charr flame keepers take their brazier for the bonus mission. The entrance can be seen here.

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There are actually several routes that are open to you once you enter the bonus area. Here is a picture of me following along the edge of the coast.

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Here’s the image of near the Charr flame keepers. If you haven’t gotten this entire area it’s one to keep in mind.

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After a thorough exploration I managed to find one more patch of unmapped land. This one is kind of tough to spot, and I apologize for the nondistinctive screenshot.

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Last but not least, a picture of the Historical Monument of Surmia, just because I think it’s cool looking.

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To summarize: Two patches of land uncovered. Net gain < .1%. If I had to estimate how much land was there, I’d say approximately .06%. A bit of a disappointment, but at least I can cross this mission off the list.

Predation

A week or so ago I was watching television — Shocking, I know. These days, having Tivo, I skip right through the majority of commercials so I must’ve been watching something live. In any case, one of those “The More You Know” style public service announcements came on.

This one was unusual because it featured a girl, probably fifteen or sixteen, talking about meeting a guy over the internet. It then cut to the man, a generous estimate of twenty-five or so (sorry, talking about something I saw once so many days ago breeds ambiguity). Of course the attitude the man was expressing was, “It was so easy, I just pretended to empathize with her and she learned to trust me.” There were several more short cuts between the two monologues, meaning to show the dichotomy between the innocent manipulated girl and the conniving man. The screen goes black and has white text with a voice over: “Internet predators know what they’re doing. Don’t reveal your identity online.”

The whole thing strikes me as fairly ridiculous and mostly self-defeating — When I started using the internet, social customs were significantly different from how they are today. In those days having pictures of yourself was the exception, not the rule. Sharing your real name or any identifying information about yourself was unusual and a significant event. Since that time there’s been a sea change with the advent of cheap digital cameras, the rise of blogs, and networking sites like MySpace.

Old fogey that I am, my reluctance to engage in the now-common practice of putting every detail of your life online tends to be reacted to with incredulousness and suspicion. It also helps that I have that somewhat typical libertarian-style distrust of the government or anyone else who would want to pry into my personal affairs — I have a bit of concern about keeping a blog, but then again I’ve managed to stay under the radar of Google as far as I can tell until now. Having lots of identities and lots of people sharing your identities is reassuring from a privacy standpoint. Sometimes I post as Steven Den Beste, Shamus Young, or Jeff Goldstein, depending on the telluric currents. I am actually most commonly known as the Comte St. Germain — At least, I used to be known as that before I became one of the invisible masters.

The irony is that, in a social sense, the more people are reluctant to share personal information the easier it is for “internet predators” to pass without note. Not that I think [my recollection of] the public-service announcement’s advice is unsound, we certainly could do with a bit more judiciousness in sharing life details online. But ultimately a world of open doors is a much better environment, socially, than a world of closed doors.

A second layer of irony that I see in all of this is the attribution of cynical motivations towards the “internet predator.” Not that I particularly care about the image of such “predators” but it seems like there’s a degree of psychological projection going on here. The self-appointed Crusaders for Justice making such ads themselves are the cynics, and thus they assign their own cynical motivations to others. Maybe I’m being too optimistic about the intelligence of other human beings, but I find it exceedingly unlikely that it’s possible to be so wholly manipulated by a person, even at twelve or thirteen, that you’d be willing to go and meet them without precaution. In order to prevent cognitive dissonance the issue cannot be presented as it undoubtedly is but must be shown as some cynic preying upon some naive young idealist. Naturally it’s the duty of the more mature person to be … more mature. But what word is this, duty? A strange thing to modern ears, to have a duty to society’s mores when love transcends all restrictions society would seek to place on it!

A related story on MySpace that I found a day or two afterwards: Can anyone honestly believe this will work? I think something like this will just go to show how often the supposed victims are complicit in attracting the attention of unsavory types. It’s shocking I know, but shouldn’t we attempt to teach kids how to be sensible instead of endlessly trying to coddle them? (Particularly from threats that are mostly just fabrications of a media hype machine.)

Quotations 1

From the “I want to run a game with this as a theme” files,

“Small crimes require petty motives, like selfishness or greed. Big crimes require saints. Al Capone was a crook who killed dozens and stole millions. Pol Pot was a saint who murdered millions and stole a whole country.”

Life Soundtrack

About a year ago I signed up with Last.fm, a site that tracks your music listening, creates a customized radio stream for you and various other fun tasks. I used it for about a month or two and then for about six months I took a break from it — I had found I was getting too compulsive about keeping track of my listening habits and so I decided it was better if I didn’t use it at all. A few months ago I decided I’d start using it again, and in about six months of time altogether I’ve managed to rack up a total track count of 30,000.

I figured it was kind of a landmark so I’d run some statistics. I tend to listen to music with longer than average tracks, about five to six minutes I’d say, but any short tracks are going to be disproportionately represented in a straight count of tracks played. I figure approximately four minutes is a good rough estimate. I have half a mind to come up with an actual average by figuring out the breakdown of average track length by band, but it’s too much work. At four minutes a song I’ve listened to about 83 days worth of music. Pretty impressive, I must say.

Some Unreal Videos

I had a couple of videos sitting around on my hard drive and I decided it might be fun to share them instead of just deleting them. I was going to upload them directly to my webspace, but then in order to watch the movies you’d have to click on the link, download it and then watch it. That’s a lot of steps for a few moments of entertainment, so I went ahead and created a YouTube account which I may use to embed videos here from time to time. In some ways I was reluctant to make a YouTube account — YouTube has a lot of that “MySpace” air to it, and frankly, I’m tired of having to make accounts for every webpage that I visit, it’s a real pain to keep track of things. On the other hand, YouTube makes it easier to watch the videos and saves me bandwidth, so hard to argue against that.

The level here is a Quake 3 level reimagined in UT2004 as “Campgrounds” — It’s one of the most played maps in UT2004 TDM (Team Deathmatch) and TAM (Team Arenamaster) gametypes, and Deathmatch too I suspect. Personally I think that UT2004 is stealing maps from Quake just goes to underlie the problem with the whole UT2003/4 situation. Good music selection for the video, I thought. The non-compressed version of the video can be downloaded here (Save as…) if you don’t want to look at the extremely artifacted YouTube version.

Another video below, this is a movie that I was linked to by a person who’s doing some Unreal Engine 3 work. Apparently he was playing this for fun, looks kind of neat.

Even if I’m not entirely thrilled with a lot of the game changes that were made you have to admit UT2004 has some pretty damn cool mods. Fishing - The Catch full download (Save as…).

Later tonight I’m hoping to play one called “Air Buccaneers” about pirates in airships — I’ve been meaning to play it ever since I got the 2004 Editor’s Choice Edition DVD, but couldn’t find any players. Apparently I just wasn’t looking in the right spots or the right time, the server is 213.202.217.154:8777 and games go on every Saturday and Sunday.

PS. Is it just me or do these embedded videos have weird white boxes breaking my layout? I don’t remember this happening with the other videos I embedded.

The BioRifle

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Some screenshots of a modified BioRifle. I’ve always been a big BioRifle partisan, but the weapon’s never really lived up to its potential. For being a weapon designed to act as an area-of-effect minefield weapon it’s notoriously bad at what it does. What it is good at, though, is destroying opponents in a single shot using the charged up secondary.

For whatever reason people find it “cheap” using a charged up BioRifle to get an instant kill on your opponent, but when they get a Headshot or perform a Shock Combo, or use Triple Rockets to do the same thing there’s no complaint. I suspect many people just find it disgraceful when they die to this weapon.

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The BioRifle I’m trying out here is an attempt to bring the BioRifle as-it-should-be to Unreal. The secondary fire has a horizontal spread mode capable of dispersing biosludge in a directed line with one shot. It also retains the “One Huge Shot” mode (seen in the first screenshot), but the biosludge is dispersed in a slightly different configuration that hopefully should make it more effective against vehicles.

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Seems to have some issues so far: The secondary fire is supposed to “charge up” ammunition, but currently it only fires 10 at a time. I’ve also got an idea to make this thing work more like the UT99 rocket launcher — That is to say, remove the individual fire entirely and use rapid-tapping for single fire.

Penalty Kicks

Warning, World Cup game spoilers below.

Continue reading ‘Penalty Kicks’