Flying at Tree Level

Been a bit busy working on things lately and my D&D group has been on hiatus so I figured I might show off this Unreal Tournament 2004 video that I saw recently. It’s fairly entertaining (though this is speaking as someone with a high level of investment in the game), but I take it as pretty emblematic of the problems with UT2004. This is almost purely a stunt / trick-jumping video and it shows off the ways that UT2004’s movement system can be exploited and how this has affected the game as a whole.


(Original, higher quality video: here. Warning, 100MB.)

If you watched the video you can probably tell just from basic spatial experience that some of these jumps are beyond absurd. Just to give some numbers, a character in Unreal is 80 Unreal Units, thus 80 UU is approximately six feet tall. Some of the jumps in the video cover distances of nearly 10240 UU, or the equivalent of 768 feet.

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