
Some screenshots of a modified BioRifle. I’ve always been a big BioRifle partisan, but the weapon’s never really lived up to its potential. For being a weapon designed to act as an area-of-effect minefield weapon it’s notoriously bad at what it does. What it is good at, though, is destroying opponents in a single shot using the charged up secondary.
For whatever reason people find it “cheap” using a charged up BioRifle to get an instant kill on your opponent, but when they get a Headshot or perform a Shock Combo, or use Triple Rockets to do the same thing there’s no complaint. I suspect many people just find it disgraceful when they die to this weapon.

The BioRifle I’m trying out here is an attempt to bring the BioRifle as-it-should-be to Unreal. The secondary fire has a horizontal spread mode capable of dispersing biosludge in a directed line with one shot. It also retains the “One Huge Shot” mode (seen in the first screenshot), but the biosludge is dispersed in a slightly different configuration that hopefully should make it more effective against vehicles.

Seems to have some issues so far: The secondary fire is supposed to “charge up” ammunition, but currently it only fires 10 at a time. I’ve also got an idea to make this thing work more like the UT99 rocket launcher — That is to say, remove the individual fire entirely and use rapid-tapping for single fire.
0 Responses to “The BioRifle”
Leave a Reply