I’ve been feeling a bit listless lately: Partly it’s my lack of significant progress in things I’ve been working on, and partly it seems to be romanticizing about those things I don’t really have time for.
It’s been a few months since my own D&D campaign was put on hold and I’m eager to get back to it, but I know that will be somewhat futile — I haven’t really done significant work in revising the things I want to revise, and I know I am ultimately going to be unhappy with what I’m working with. It just doesn’t fit with how I want things to work and how I envision things working in my mind.
Of course the nagging element to this entire line of thought is wanting to try out other games, specifically some of the ones Chris suggested– I’m already feeling like a lot of time has passed between the impromptu end to my campaign and now– How much longer would suggesting other games to play make it? Can I even convince the guys in the group to try something out completely new? This is probably the biggest obstacle here since my own response to new games is — “More stuff to learn?”
And of course, if we end up really liking these other games, will we even want to return to my old campaign, or, more importantly, will I ever be satisfied with it if I end up liking these indie-RPGs more? It seems like everything turns into a big project.
Can I even convince the guys in the group to try something out completely new?
You know, if you have to “convince”, then it’s not going to turn out well. Either the people are interested in trying it out, or not.
Every story I’ve heard of folks who try to push through resistance almost always results in one or more people trying to sabotage anything new, then trying to blame the results of their actions on the new game- “See, I told you it wouldn’t be any fun…”
If a couple of folks hear about any of the games, and are actively interested in trying them- those are the folks you should try it with.
All that aside, “more rules to learn?!?” isn’t really much of a thing- most of the games are really simple to learn, often being something you can explain in about 10 minutes.
The “hard” part, is simply remembering to use the rules that are actually in those games, and not the ones you have ingrained as habit. As long as you pay attention to that, the shift isn’t incredibly difficult.