So my campaign’s currently in limbo and one of my players has started up an ad hoc D&D campaign, set in a world he has mentioned is much like the Warhammer campaign world. I managed to settle my character — A human from a horse-centric bedouin tribe. A worshipper of Pelor, he fights primarily using gauntleted fists, using his whip as a tactical weapon.
Meanwhile, work continues on my own campaign at a (ahem) leisurely pace. I’ve managed to dig out one of my old Palladium Pendragon books, picked up the new Mage core rulebook and the True20 rulebook. I feel pretty well equipped — Presumably whenever I can get around to actually reading any of these books I’ll be able to start reconfiguring rules to get more of what I want.
Though I’m mostly at a loss as to how Pendragon works, the character sheet in my book (which is actually a supplement I bought many years ago without knowing it was a supplement) is extremely evocative. I love how the skills are “dancing”, “falconry” etc, and how the character has varying levels of chivalrousness, honor, chasteness, and so on.
Mage: The Ascension was probably one of my favorite games of all time. The Awakening doesn’t seem as interesting to my tastes, but it does seem to be a bit more sensibly put-together than the older game. Although I’d like to just do a wholesale copy of their magic system, I’m not sure how well that’d go over in D20. At the very least I’ll be copying the idea of having spells not be spells, but rather rotes.
I haven’t even had enough of a chance to look through True20 to figure out exactly how it differs from the standard d20 rules. Presumably it’s a pared down ruleset. I did see that they did away with the attribute scores altogether, instead simply having the -5 / +5 scale of modifiers.
In the meantime, I spent a few minutes to block out city-block areas for the main-town in my campaign.

I ended up with 53 city blocks. Damn is it going to be a pain to flesh out each of these blocks.
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